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MN - thats pretty much exactly what I do. However, the interesting thing is what I do after I have the predicted x,y positions of bullets! :)
In 1v1, I don't use x,y coordinates, I use "one-dimensional" headings alone to estimate danger at each GF.
In melee/team, I use x,y coordinates to generate anti-gravity points. I tried using minimum risk once and x,y coordinates to estimate risk (melee surfing), but it performed poorer than anti-gravity/shrapnel dodging and it was never uploaded to the rumble. Probably a tuning issue which I never fixed.