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From Talk:BeepBoop/Version History
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Time | User | Activity | Comment |
---|---|---|---|
12:50, 10 January 2024 | Xor (talk | contribs) | New thread created | |
13:12, 10 January 2024 | GrubbmGait (talk | contribs) | New reply created | (Reply to APS 95.43 is crazy) |
17:36, 10 January 2024 | Kev (talk | contribs) | New reply created | (Reply to APS 95.43 is crazy) |
02:45, 11 January 2024 | Xor (talk | contribs) | New reply created | (Reply to APS 95.43 is crazy) |
17:42, 11 January 2024 | Kev (talk | contribs) | New reply created | (Reply to APS 95.43 is crazy) |
02:57, 17 January 2024 | Xor (talk | contribs) | New reply created | (Reply to APS 95.43 is crazy) |
03:35, 19 January 2024 | Kev (talk | contribs) | New reply created | (Reply to APS 95.43 is crazy) |
Never imagined that a bot can achieve that high, and still have great improvements.
Are you going to briefly explain the changes in 2.0? ;)
Getting at least 70% against everyone . . . And more than 80% survival, did you get an extra batterypack or so ?
GrubbmGait (talk)
I think it's more like adding five 0.1-APS improvements rather than one big change. I added some details to BeepBoop/Version History and BeepBoop/Understanding BeepBoop!
That is very solid. Btw how can you sure that each changes grant you positive APS since it’s very small, being hard to evaluate.
I do test changes against a big subset of the roborumble bots (with many seasons to make sure results are significant)