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05:12, 22 January 2013 Voidious (talk | contribs) New thread created  
16:01, 22 January 2013 MN (talk | contribs) New reply created (Reply to Teams champ)
17:23, 22 January 2013 ABC (talk | contribs) New reply created (Reply to Teams champ)
17:47, 22 January 2013 Jdev (talk | contribs) New reply created (Reply to Teams champ)
18:55, 22 January 2013 Skilgannon (talk | contribs) New reply created (Reply to Teams champ)
22:36, 22 January 2013 ABC (talk | contribs) New reply created (Reply to Teams champ)
23:21, 22 January 2013 Chase-san (talk | contribs) New reply created (Reply to Teams champ)
23:37, 22 January 2013 MN (talk | contribs) New reply created (Reply to Teams champ)
00:00, 23 January 2013 MN (talk | contribs) New reply created (Reply to Teams champ)
04:15, 23 January 2013 Chase-san (talk | contribs) New reply created (Reply to Teams champ)

Teams champ

Whoah, I never even noticed this happening - huge congrats!

Voidious05:12, 22 January 2013

CombatTeam is APS and survival king. :)

Jump from 3rd to 1st place happened after I added gun heat tracking, GF interpolation, narrow melee/team radar lock and tuned energy management against the other top 3 teams. There were other minor bugfixes as well, which didn´t improve APS very much.

Still losing to NightmareTeam (badly) and ShadowTeam (very close matches). So, NightmareTeam is the current PL king.

CombatTeam might stay king until DiamondTeam or NeuromancerTeam appears and raises teamrumble to the same level 1v1 and melee is.

MN16:01, 22 January 2013

Well done! I never had that much success in TwinDuel, maybe I just never put enough time into it. Maybe if I use the "target everybody, dodge everybody" idea of Neuromancer I might have success.

Skilgannon18:55, 22 January 2013

Dodging in teamrumble is even more effective than in melee, since you can have near perfect radar locks. The amount of detail in information is similar to 1v1 until you start losing teammates.

And at the same time, 99% of the teams don't react to opponent's waves. A lot of minimum risk movements (without melee surfing) and a few annoying provocative movements.

Switching from anti-gravity/shrapnel dodging to minimum risk/melee surfing is still in Combat's TODO list. All attempts until now have failed. But if successful, might be the edge needed to beat NightmareTeam's annoying ganking strategy. And may also help in meleerumble.

MN23:37, 22 January 2013
 
 

Congrats from me too. I didn't even know that Shadow was still the top team, there goes my last crown then... Muitos parabéns! :)

ABC17:23, 22 January 2013

> there goes my last crown then
May be its reason for return?:)

It will be cool - 2011 year of return of PEZ, 2012 year of return of Paul Evans and 2013 year of return of ABC:) Just little tweak, just for chronicle:)

Jdev17:47, 22 January 2013
 

You never know. But just a little tweak is very improbable, just understanding my own bots' code could take a very long time...

ABC22:36, 22 January 2013
 

Hah, I know how that goes. I commented a lot more then I used to and I still get lost in my code after a few months. I would be scared to take a look at one of my older robots (like Seraphim).

Chase23:21, 22 January 2013
 

It happened with me too.

My solution: build another bot from scratch.

Already knowing what works and what doesn't helps a lot in building a competitive bot quicker and in a more organized way.

MN00:00, 23 January 2013
 

That is actually what I usually do.

Chase04:15, 23 January 2013