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Hmm, I think that's a pretty awesome idea in terms of usability, which is probably the main place WaveSim is lacking. I'll definitely look into that if/when I next work on WaveSim.
But another way WaveSim gains speed over real battles is that if you record all the attribute data ahead of time, you don't have to do any complex math (trig, square roots) in your WaveSim test runs to deduce that stuff. So you'd lose that part.