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Fragment of a discussion from Talk:LiteRumble
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That's always the kicker is that they have a very very hard time adapting to a top of the line bot like DrussGT or Diamond. I've had students say it's like the bot is reading their mind. Then I drop the bomb that the bot can't see bullets, while the students can. It's a great and impactful "Math is POWERFUL" moment!

Of course, set the sim speed low enough and get a patient non-wasteful gunner, and they will trash DrussGT because they can dance juuust aside of each bullet. But as long as I set the sim speed such to keep them on their toes, it's a rough but educational ride. Fun for spectators too!

Tkiesel (talk)19:35, 18 November 2014

I have some ideas about dealing with interactive users - closer range, not letting energy levels get below the enemy, varying colours of dark blue and grey bullets - perhaps that should be something I work on next. I've neglected Robocode and I've been working on more pure ML/AI problems instead, but this is something more in the behavioural side which AFAIK hasn't been done yet.

Skilgannon (talk)19:55, 18 November 2014

Yeah, get close enough so that no matter how they move they will have a very hard time dodging your bullets.

Chase04:03, 19 November 2014
 

Awww, high school students have all the fun. XD

Chase04:05, 19 November 2014