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Time | User | Activity | Comment |
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11:22, 8 September 2017 | Dsekercioglu (talk | contribs) | New thread created | |
11:57, 8 September 2017 | Dsekercioglu (talk | contribs) | New reply created | (Reply to Multi-Mode Formula) |
01:41, 9 September 2017 | Xor (talk | contribs) | New reply created | (Reply to Multi-Mode Formula) |
14:39, 9 September 2017 | Dsekercioglu (talk | contribs) | New reply created | (Reply to Multi-Mode Formula) |
- I was working for a micro bot and I found a new type of multi-mode movement system.(I think)
- Simply it is:
- Complexity starts from 0.
- Every time the bot dies, it increases the complexity.
- Every time the enemy fires call setAhead(getDir(complexity)).
public double getDir(int complexity) {
double extraMove;
double moveDir = extraMove = 1.0 / complexity;
for(int i = 1; i < complexity; i++) {
moveDir += Math.sin(getTime() / i / (10.0 / (complexity + 1)));
}
return Math.signum(moveDir) * ((extraMove + 18) * (complexity + 1));
}
- Just with this code these happen:
- First round: Musashi trick.
- Second round: Stop'n go.
- Third round: Random(not actually random) stop'n go.
- Fourth round: Musashi trick + stop'n go + not random.
- Fifth round: Oscillator movement.
Any thoughts?
Dsekercioglu (talk)
Sorry for double post. Also like this it is possible to make Musashi Trick + Stop And Go + Random Movement
public double getDir(int complexity) {
double move = 1.0 / complexity;
return move * 36 + (Math.signum(--complexity) * (Math.random() * 256 - 128));
}
Dsekercioglu (talk)
It can easily be done by starting with a complexity of 1.
Dsekercioglu (talk)