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Time User Activity Comment
05:35, 11 August 2017 MultiplyByZer0 (talk | contribs) New thread created  
16:23, 11 August 2017 Dsekercioglu (talk | contribs) New reply created (Reply to Bug report)
15:01, 12 August 2017 Skilgannon (talk | contribs) New reply created (Reply to Bug report)

Bug report

Neuromancer 5.1 seems to have a bug when Hide Enemy Names mode is enabled. It will stall in the middle of the battlefield some time after the second round.

Run a battle between Neuromancer and 9 TrackFires with Hide Enemy Names on, you'll see it.

MultiplyByZer0 (talk)05:35, 11 August 2017

I don't think that it would effect the rumble results.

Dsekercioglu (talk)16:23, 11 August 2017
 

Thanks! It seems that there was an bad == string comparison, which was safe when using the static names but caused problems with the dynamic names. It should be fixed in 5.2.

Skilgannon (talk)15:01, 12 August 2017