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In Twin Duel, disk access is disallowed despite the engine allowing it. It is written in the page there.
And the ban on multiple threads is written in a discussion page somewhere I can´t find anymore.
Those 2 are the only house rules not enforced by the engine that I can remember.
There is also a limit of 512MB heap space. You can see it in the client´s initialization scripts.
MN
There was a great discussion on the old-wiki that started-off talking about multi-threading, but quickly digressed into deep philosophy.