Thread history
Time | User | Activity | Comment |
---|---|---|---|
No results |
Thanks for the welcome guys. It's great to know there's still a active community years after the game was introduced!
Voidious, I guess it's a privillage knowing other robocoders, hadn't thought about that. Have you considered trying to organise a competition in your city? A group like the local Linux Users Group, or ACM might be interested. I've consider running something like that after this comp is over. I have a feeling I might be hooked on robocode for a while.
Happy to talk more about our competition, let me know if you have any questions.
Here's the latest rankings...
Rank | Robot Name | Total Score | Survival | Surv Bonus | Bullet Dmg | Ram | Dmg * 2 | Ram Bonus | 1sts | 2nds | 3rds | |
1st | MarksRobots.Mbotv1* | 407104 (12%) | 279100 | 19880 | 99602 | 7967 | 462 | 93 | 142 | 81 | 75 | |
2nd | apc.BadWolf* | 380278 (11%) | 256350 | 18060 | 95338 | 8854 | 1619 | 57 | 129 | 61 | 59 | |
3rd | apc.LeeroyJenkins2* | 373103 (11%) | 265800 | 16660 | 82728 | 6402 | 1505 | 9 | 119 | 121 | 58 | |
4th | apc.FaceOfBoe 1.0* | 283546 (8%) | 217900 | 5320 | 55499 | 2345 | 2318 | 164 | 38 | 58 | 65 | |
5th | apc.Colossus2 0.13 | 258344 (7%) | 196950 | 5460 | 50655 | 3553 | 1682 | 45 | 39 | 24 | 59 | |
6th | apc.ShellyBot* | 231230 (7%) | 136400 | 700 | 76411 | 6193 | 10590 | 935 | 5 | 8 | 7 | |
7th | Tim.Maximillian 1.0 | 218011 (6%) | 152950 | 560 | 58376 | 3448 | 2632 | 45 | 4 | 11 | 23 | |
8th | wally.walnut* | 200190 (6%) | 164850 | 980 | 32508 | 1021 | 821 | 10 | 7 | 31 | 34 | |
9th | apc.Walls* | 197329 (6%) | 162850 | 420 | 32364 | 890 | 796 | 10 | 3 | 30 | 42 | |
10th | apc.JarrodDoomedRobot* | 167150 (5%) | 149300 | 1400 | 15339 | 514 | 596 | 0 | 10 | 21 | 25 | |
11th | apc.stratman* | 167081 (5%) | 133450 | 0 | 31216 | 1015 | 1393 | 7 | 0 | 6 | 9 | |
12th | apc.Squirrel* | 164965 (5%) | 134050 | 0 | 29142 | 341 | 1421 | 12 | 0 | 6 | 6 | |
13th | apc.Legin* | 156496 (4%) | 142250 | 0 | 12810 | 82 | 1343 | 11 | 0 | 8 | 11 | |
14th | arp.Gimp 1.0* | 152729 (4%) | 134200 | 280 | 17114 | 314 | 797 | 25 | 2 | 27 | 20 | |
15th | apc.bot42* | 136208 (4%) | 96650 | 280 | 37767 | 871 | 640 | 1 | 2 | 8 | 6 |
I think part of walls success is due to being out of radar range at times, but mostly because he stays out of the fray in the middle of the field. A number of robots have run into issues with their enemy being out of radar range. If your movement code never looks to seek our your opponent he could hide outside of radar range, no one appears to have tried that strategy yet. I noticed when testing my robot last night with Genesis and Diamond, Diamond shot all it's energy into a wall while Genesis sat outside of radar range doing nothing. Naturally I my robot was dead at that stage...
If you look at bot42, you'll notice it has unexpectedly high bullet damage for its survival. It's using a neural network to determine the best targeting strategy to use. He's implemented linear, circular, and pattern matching I believe. If he can improve his movement, I'd expect him to jump up the ranks.
Legin and Squirrel and largely unmodified Sample.Crazy. Wallnut and Gimp are modified Sample.Walls.
Since you are all so helpful, a couple of questions... 1. Has any one attempted to develop a targeting system based on a regression line of previous movements? It is an idea I'm considering... http://en.wikipedia.org/wiki/Polynomial_regression 2. Is there a place I can get an explaination of all the numbers in the darkcanuck roborumble tables? I haven't been able to find it on the wiki and I'm not familar with some of the numbers (such as Glicko-2 etc)