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re: why in movement, agreed 100%.
With WaveSim, I've tested different kernel densities (effectively smoothing formulas) in my main gun over a huge data set. There were differences, but IIRC on the order of thousandths of a percent in hit percentage (eg 12.004% vs 12.002%). Not sure of the margin of error, either... 5k battles * ~25k ticks = millions of records, and both algorithms were running on the same data set.