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I discovered my bullet shadows didn't contain any 'impossible bullets' when I moved my bullets a tick forward - how about trying an empirical test for having your bullets a tick ahead/behind where you think they are?
So I tried that, and and fixed the possible "bullet start and end positions are in the wave, but it passes outside of it" bug. Still short of perfection (though there is a measurable improvement against HawkOnFire over 1000 rounds). Would someone mind explaining how robocode deals with bullets that hit both the enemy robot and their bullet on the same turn?
I'm not sure how Robocode deals with simultaneous impacts. I think you'd have to dig in the source code to find out exactly what happens.
Skilgannon (talk)