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Fragment of a discussion from Talk:Energy Drop
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I thought all collisions resulted in 0.6 damage. Combat would detect a 0.4 bullet being fired in the example above, and would react to the firing, although it should detect a wall collision with 1.0 damage. Sort of a Performance Enhancing Bug.

The energy drop is ambiguous and the real collision damage is anything between 0.0 and 1.0. Maybe dodging a "thick" wave representing bullet powers from 0.1 to 1.0 can account for this uncertainty. Similar to waves in melee where you don't know exactly in which tick the wave was fired due to gaps in radar scans. And taking extra care with gun heat tracking (maybe assuming the lowest case).

MN02:43, 14 December 2012