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Sure. In Diamond, it's all in voidious/move/MoveEnemy.java. Just comment out some of these:
addView(simple); addView(normal); addView(recent); addView(recent2); addView(recent3); addView(recent4); addView(recent5); addView(recent6); addView(lightFlattener); addView(flattener); addView(flattener2);
Oops, sorry, you'll also want to remove the hit percentage thresholds, like:
.setPaddedHitThreshold(FLATTENER_HIT_THRESHOLD)
Flattener is only enabled at a certain hit percentage, but you want it always on.
Just making sure, this will also disable normal hit logging, so it will only dodge places its been before, not where its been hit? Will I also have to add something to its move history so it has some at the beginning?