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Time | User | Activity | Comment |
---|---|---|---|
15:01, 12 August 2017 | Skilgannon (talk | contribs) | New reply created | (Reply to Bug report) |
16:23, 11 August 2017 | Dsekercioglu (talk | contribs) | New reply created | (Reply to Bug report) |
05:35, 11 August 2017 | MultiplyByZer0 (talk | contribs) | New thread created |
Neuromancer 5.1 seems to have a bug when Hide Enemy Names mode is enabled. It will stall in the middle of the battlefield some time after the second round.
Run a battle between Neuromancer and 9 TrackFires with Hide Enemy Names on, you'll see it.
Thanks! It seems that there was an bad == string comparison, which was safe when using the static names but caused problems with the dynamic names. It should be fixed in 5.2.
Skilgannon (talk)