Thread history

Fragment of a discussion from Talk:Oculus
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

Yes, this is crucial. But in my experience, when I set the threshold to 1e-14, it works pretty well — If the angle between your bullet and their bullet is below 1e-14, move. Else, don't move.

I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all.

Therefore I think it's not because 1e-16 caused the miss — even 0 is not enough, when the angle is below 1e-14, the game just ignores the intersection.

Xor (talk)12:30, 1 September 2017