Thread history

Fragment of a discussion from Talk:Phantom
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

It knows where it will be, but it re-calculates dangers and precise-predictions every time the enemy moves >10% of enemyDistance. It also predicts enemy movements for use in the danger calculation, so the danger calculation changes based on the enemy movements. So you would have to re-calculate DrussGT's precise predictions in your simulations many times if you moved.

I'm thinking of incorporating a random gun and random movement just to future-proof DrussGT, although there are more fun things to do in the mean time =)

Skilgannon (talk)21:08, 14 November 2013