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Just wanted to say this hasn't died... I've been working on it a lot and it's actually in a pretty stable and releasable state. I'm mainly waiting on clearance from work that I can release it. I don't expect that to be a problem (gone through the same for Robocode bots / WaveSim before), but you never know...
A couple weeks ago I ported the graphics to SFML and I've got it building / running on Mac and Linux now. I want to make a full GUI for the “real computer” version, but right now each match is just launched from the command line like the Rpi version. Teams, both weapons ;), all the events, security stuff, stage-loaded ships, graphics, packaging and loading bots/stages with or without source, and bot / stage APIs are all fleshed out and working smoothly. I tried writing a slightly decent gun today and it's definitely not at all a straight port of concepts from Robocode-land. I think the team setup is pretty sweet, and with one more feature to the stage API you could write a pretty legit CTF stage, which I think would be pretty cool.
SFML supports Windows too, but my use of Unix tar for packaging/extracting bots doesn't. So it will be a little work to support Windows, probably using zlib for zip stuff. Main issue though is that I don't even have a Windows machine to work with. Maybe I’ll grab a copy of Windows later if I’m feeling really dedicated to this project. :-)