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I really should take a look at what you have there, I've never tried it. Though I think I'm looking for something a bit simpler and lightweight. Does the client do multiple threads with multiple Robocode engines? Or do you just have to configure one client per thread, like with RoboRumble clients?
I just whipped up the core battle runner, which takes paths to multiple Robocode install directories, then runs a collection of battles across the threads using the control API. Though that's pretty much the easy part... =)