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Time | User | Activity | Comment |
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22:09, 9 March 2013 | Sheldor (talk | contribs) | Comment text edited | (Very minor edit) |
22:09, 9 March 2013 | Sheldor (talk | contribs) | New reply created | (Reply to Thanks to the robocode community) |
21:52, 9 March 2013 | AW (talk | contribs) | New reply created | (Reply to Thanks to the robocode community) |
00:20, 2 February 2013 | Sheldor (talk | contribs) | Comment text edited | |
18:14, 1 February 2013 | Sheldor (talk | contribs) | New reply created | (Reply to Thanks to the robocode community) |
16:37, 1 February 2013 | Voidious (talk | contribs) | New reply created | (Reply to Thanks to the robocode community) |
04:35, 1 February 2013 | AW (talk | contribs) | New thread created |
I just wanted to thank everyone for their help with Robocode. Contrary to my previous beliefs, Robocode has proved quite practical. I basically wrote my college entrance essays about it, got the national merit scholarship writing about it, and just recently, got invited by MIT to the Battlecode finalist celebration merely for spending a few hours making a minRisk movement for Battlecode. Robocode is awesome! Thanks to everyone helping out with the Robocode community!
God bless you, AW
Congratulations!
It is truly incredible how advanced the Robocode paradigm has become in a little over a decade. The only other game I can think of that has become such a precise art is Chess, and that has been around for a millennium!
Completely off-topic, Gil-galad's glaive is usually spelled "Aeglos" not "Aiglos."
Nice to see another Lord of the Rings fan. I'll change that with the next release.