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Now available in a browser near you. :-) http://playberrybots.com
Wow. I am impressed.
One suggestion: when mouse is on the battlefield window one one see humongous pause symbol right in the center blocking the view. May be putting it somewhere at the conner would be a better idea.
Thanks, that's good feedback. If you didn't notice, the controls disappear if the mouse is still for a certain time - I'm basically trying to emulate typical video player behavior. So I think I should probably do two things:
- Shorten the delay before the controls disappear on desktop (responding to mouse movement).
- Make the controls graphics smaller on desktop.
As a side note, the timer is actually much longer on tablets because I thought that felt more natural there. Probably because you typically make a lot more ambient mouse movements than touch events to extend the timer.
Well, as Skotty mentioned below it is FAST. Sometime player control has no time to disappear and game is already done. May be it is enough to respond on click event in the battle field area for "pause"? We are all sort of used to this behavior in players.
And I second Skotty, it definitely need slow down button. I think it exists in the desktop version.
Alright, I think these have been addressed, though I've kept the video player style overlay.
- Defaults to 30 fps (half speed) with options for faster.
- On desktop, pause/play controls are smaller and disappear more quickly (by ~30%).
- All the controls are shifted down a bit.
Thanks to both you guys for the feedback! I'm pretty happy with these changes.
I think it is very nice now. The player controls disappears with just a right speed (at least to my taste).
May be a small landing paragraph at the very top would help newcomers. What is this game about and what is its goal.
For example if one just hit run the match (I as I did) it is unclear who wins and why. Since both of the bots just bounced around. And within a few seconds it is all done.
If you do not want a paragraph at least add an about page, since the help page talks only about inner implementations while there are now even the game definition. This is actually turn me away originally from the original desktop version, since at that point even after reading your description here I did not get the philosophy of the game.
I think from newcomer prospective the lua scripting is not the most important part. We all care about SCORES, so let us know what to do to gain points :)
I am sorry to bring sort of negative feedback, but I hope it will help to make the game better.
Awesome. Very well done. Not that I'm an expert on the variety of these types of games, but I've never seen one where you could do all the coding and battles online before.
Is there a way to adjust the game play speed? I don't recall seeing that. It would be nice if play could be slowed down. The default speed seems so ADD.
Thanks. It's certainly not the first to run in a browser. Most of the ones I've seen use Javascript for the bots and actually execute the game engine in the browser too. This is offloading the game processing to an Amazon EC2 instance and then viewing the replay. Also, some web based games are like a whole platform where you upload your bots, compete in ladders... This is more of a stand-alone try it / demo thing, at least for now.
In the desktop app, you can adjust the playback speed, but I didn't get that into the replays yet. And I've been considering switching the default from 60 to 30 fps... I guess that's one vote in favor. :-)