Difference between revisions of "BulletCatcher"
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== Version History == | == Version History == | ||
− | 0.4: Now handle bots that predict their own location in a | + | 0.4: [http://darkcanuck.net/rumble/RatingsDetails?game=minirumble&name=rsim.mini.BulletCatcher+0.4 MiniRumble] - APS: 70.8% (31st), PL: 349-33 (27th), Glicko-2: 1846, Survival: 85.26% |
− | somewhat incorrect (but easy to implement) way. | + | *Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way. |
− | 0.3: Improved performance against unrecognized aim. | + | 0.3: ERROR: Too many requests per minute (10) - try again later |
+ | *Improved performance against unrecognized aim. | ||
− | 0.2: Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots) | + | 0.2: ERROR: Too many requests per minute (10) - try again later |
− | + | *Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots) | |
+ | *Improved overall Performance. | ||
− | 0.1: Proof of concept. | + | 0.1: ERROR: Too many requests per minute (10) - try again later |
+ | *Proof of concept. | ||
== Background Information == | == Background Information == |
Revision as of 10:42, 19 August 2009
BulletCatcher | |
Author(s) | User:Rsim |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | Pusedo Not Moving & Random Movement |
Current Version | 0.4 |
Version History
0.4: MiniRumble - APS: 70.8% (31st), PL: 349-33 (27th), Glicko-2: 1846, Survival: 85.26%
- Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way.
0.3: ERROR: Too many requests per minute (10) - try again later
- Improved performance against unrecognized aim.
0.2: ERROR: Too many requests per minute (10) - try again later
- Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
- Improved overall Performance.
0.1: ERROR: Too many requests per minute (10) - try again later
- Proof of concept.
Background Information
- What's special about it?
- It uses Bullet Shielding for defense
- Great, I want to try it. Where can I download it?
- Look for it in the RoboRumble list.
- How competitive is it?
- It scores very high against certain bots.
Strategy
- How does it move?
- Either it stays close to a point or it uses a nano code sized random movement.
- How does it fire?
- setFire()
- How does it dodge bullets?
- It destroys the bullets by shooting them.
- How does the melee strategy differ from One-on-one strategy?
- It's a 1on1 bot only.