Difference between revisions of "BulletCatcher"
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m (removing version history) |
(request for collaboration) |
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| isOneOnOne = yes | | isOneOnOne = yes | ||
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+ | == Request for collaboration == | ||
+ | As I'm to lazy to write a competitive MegaBot i would like to search for a partner who has a fairly competitive bot which we could (hopefully) improve by implementing bullet shielding(BS) as a an initial strategy an then falling back on standard behavior if this strategy fails. This bot would also try to handle a lot more of enemy aiming styles. The current catcher is somewhat limited due to code size restrains. | ||
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+ | eg. your bot is xxx.DaBot , the new bot would be like xxx.rsim.DaBotBS | ||
== Background Information == | == Background Information == |
Revision as of 22:32, 19 August 2009
BulletCatcher | |
Author(s) | User:Rsim |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | Pusedo Not Moving & Random Movement |
Current Version | 0.4 |
Request for collaboration
As I'm to lazy to write a competitive MegaBot i would like to search for a partner who has a fairly competitive bot which we could (hopefully) improve by implementing bullet shielding(BS) as a an initial strategy an then falling back on standard behavior if this strategy fails. This bot would also try to handle a lot more of enemy aiming styles. The current catcher is somewhat limited due to code size restrains.
eg. your bot is xxx.DaBot , the new bot would be like xxx.rsim.DaBotBS
Background Information
- What's special about it?
- It uses Bullet Shielding for defense
- Great, I want to try it. Where can I download it?
- Look for it in the RoboRumble list.
- How competitive is it?
- It scores very high against certain bots.
Strategy
- How does it move?
- Either it stays close to a point or it uses a nano code sized random movement.
- How does it fire?
- setFire()
- How does it dodge bullets?
- It destroys the bullets by shooting them.
- How does the melee strategy differ from One-on-one strategy?
- It's a 1on1 bot only.