Difference between revisions of "Holden/VersionHistory"

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(1.08 & 1.10 notes)
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;1.10 - More Precision
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* Rewrote surfing class to make it more precise and extensible
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* Now uses same algorithm for prediction and movement
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* Bullet hits now use actual bullet heading (surprisingly I'm so used to targeting that I didn't realize this was possible!)
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* Improved bot width calculation and accounts for multiple tick exposure to waves at movement extremes
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* Now surfs in a true orbit around enemy, not around the wave origin
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* Shortened orbit radius to make better use of Holden's targeting advantage
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* Some bullet power tweaks to improve energy usage, especially during the endgame
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;1.08 - 2nd Wave Surfing
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* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=darkcanuck.Holden+1.08|rumble=RoboRumble|scorelabel=APS|score=79.56|rank=37th|win=717|loss=21|plrank=18th|glicko2=2022.9|score2label=Survival|score2=88.01}}
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* Added 2nd wave surfing for a very modest performance increase
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* Surfing algorithm now uses a better approximation of Holden's movement alg.
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* Added onBulletHitBullet() handling for a nice scoring boost
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* Retired 23-Aug-2009
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;1.06 - All-around tweaks
 
;1.06 - All-around tweaks
 
* [http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=darkcanuck.Holden+1.06 RoboRumble] - APS: 78.69% (41st), PL: 711-26 (23rd), Glicko-2: 2007.4, Survival: 87.09%
 
* [http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=darkcanuck.Holden+1.06 RoboRumble] - APS: 78.69% (41st), PL: 711-26 (23rd), Glicko-2: 2007.4, Survival: 87.09%
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* Reduced preferred distance by 50
 
* Reduced preferred distance by 50
 
* Switched from variable bullet powers to prefer 2.0
 
* Switched from variable bullet powers to prefer 2.0
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* Retired 19-Aug-2009
  
  

Revision as of 18:59, 23 August 2009

1.10 - More Precision
  • Rewrote surfing class to make it more precise and extensible
  • Now uses same algorithm for prediction and movement
  • Bullet hits now use actual bullet heading (surprisingly I'm so used to targeting that I didn't realize this was possible!)
  • Improved bot width calculation and accounts for multiple tick exposure to waves at movement extremes
  • Now surfs in a true orbit around enemy, not around the wave origin
  • Shortened orbit radius to make better use of Holden's targeting advantage
  • Some bullet power tweaks to improve energy usage, especially during the endgame


1.08 - 2nd Wave Surfing
  • RoboRumble ‒ APS: 79.56% (37th), PL: 717-21 (18th), Survival: 88.01%
  • Added 2nd wave surfing for a very modest performance increase
  • Surfing algorithm now uses a better approximation of Holden's movement alg.
  • Added onBulletHitBullet() handling for a nice scoring boost
  • Retired 23-Aug-2009


1.06 - All-around tweaks
  • RoboRumble - APS: 78.69% (41st), PL: 711-26 (23rd), Glicko-2: 2007.4, Survival: 87.09%
  • Now uses Gaff's latest anti-surfer gun.
  • Added rambot detection & avoidance
  • Tweaked lazy flattener to kick in only after two lost rounds; no longer decreases after a win.
  • Reduced preferred distance by 50
  • Switched from variable bullet powers to prefer 2.0
  • Retired 19-Aug-2009


1.04 - Lazy Flattener
  • RoboRumble - APS: 77.21% (47th), PL: 711-26 (23rd), Glicko-2: 1983, Survival: 87.6%
  • Added a flattening scheme which basically logs low-valued hits to the segmented buffers. This kicks in when Holden loses a round, increases if he keeps losing and decreases if he starts to win. Simple but effective.
  • Retired 16-Aug-2009


1.02 - Surfing tweaks
  • RoboRumble 1v1: 47th, 77.2% APS, 1713 ELO, 1984 Glicko2
  • Adjusted a few segments (more lateral velocity, less accel and wall distance).
  • Original version used bot width when calculating danger values; this one also uses width when storing hits.
  • Increased minimum distance.
  • Retired 25-Jun-2009


1.00 - Initial release
  • RoboRumble 1v1: 50th, 1712 ELO, 1976 Glicko2, 2086 battles
  • Retired 23-Jun-2009