Difference between revisions of "Talk:Shadow"

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(french mathematicians rule :))
(APS sensitive, ranking not)
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:: Very important point. The fact that melee rankings are highly sensitive to the crowd around when the bot was released, really really bugs me. Now... this issue would be '''very much''' improved if ranking was done with a 'Condorcet' system... :) --[[User:Rednaxela|Rednaxela]] 22:32, 3 September 2009 (UTC)
 
:: Very important point. The fact that melee rankings are highly sensitive to the crowd around when the bot was released, really really bugs me. Now... this issue would be '''very much''' improved if ranking was done with a 'Condorcet' system... :) --[[User:Rednaxela|Rednaxela]] 22:32, 3 September 2009 (UTC)
  
:: Hehe, "le Marquis de Condorcet", the things you learn in the Wikipedia. :) Maybe I'll try a renamed 3.83, so we can be sure about the volatility, or lack thereof, of the current method.
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:: Hehe, "le Marquis de Condorcet", the things you learn in the Wikipedia. :) Maybe I'll try a renamed 3.83, so we can be sure about the volatility, or lack thereof, of the current method. --[[User:ABC|ABC]]
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:: For absolute APS score you are right, the crowd at time of release has influence. For ranking you are wrong, an ancient bot (when active) and a fresh one do reside on the rank they belong. The APS score does not 'drift', it is a natural process because the crowd becomes better and better due to new opponents (unless someone tries to 'beat' [[Moron]]) --[[User:GrubbmGait|GrubbmGait]] 07:36, 4 September 2009 (UTC)

Revision as of 08:36, 4 September 2009

ABC, do you mind if I change the information on the bot's page to more updated one? Such as 'Wave Surfing' for one-one-one movement. » Nat | Talk » 08:19, 25 July 2009 (UTC)

Be my guest, this text hasn't been updated since forever. --ABC 10:06, 25 July 2009 (UTC)

So can I update it or not? » Nat | Talk » 11:06, 25 July 2009 (UTC)

Yes, you can. --ABC 11:34, 25 July 2009 (UTC)

Thanks, it looks great! I It would take me forever to learn all this mediawiki stuff. And the "A long time ago..." release date is really funny, and true. :) --ABC 13:08, 25 July 2009 (UTC)

No Problem =) I don't think you can remember your release date, not sure if you still have abc.Shadow_1.0.jar in your hard drive =) » Nat | Talk » 14:00, 25 July 2009 (UTC)

v3.84

I just downloaded your new version, and the movement seems quite different from 3.83. I'm curious: did you add the bullet detector you said you were thinking about? --Positive 23:26, 24 July 2009 (UTC)

Yes I did. It took me a while to tweak it to preform as good as the "old" movement in my tests, but great fun nevertheless. :) --ABC 23:37, 24 July 2009 (UTC)

Congrats man, you really make it look easy to take the melee throne back, almost a full 1% of APS above the 2nd with much sporadic updates compared to Diamond's high activity. --zyx 19:39, 3 September 2009 (UTC)

He never lost the melee throne, really... Shadow 3.83 is still the strongest melee bot, and this latest jump involved reverting to that movement. [1] Not that I disagree. Positive's quick ascension of the melee rankings has also made it look way easier than I've found it to be. --Voidious 19:45, 3 September 2009 (UTC)
What Voidious said. It's not been easy improving what I had in 3.83, quite the contrary, everything I try preforms worse. 3.84d is practically a copy of 3.83... --ABC 21:50, 3 September 2009 (UTC)
All that is true, but I guess that both Positive and Voidious use Shadow 3.83 as part of their testing, so it wouldn't be crazy to think that both of them perform better against 3.83 and in general, than the versions that 3.83 actually fought in the rumble before 3.84 series. So is actually hard to compare, even with the common pairings APS (where 3.83 is winning), I think that kind of comparisons are quite hard on Melee since little changes in the rumble can affect many scores. I couldn't assure the current version is better or worse than 3.83, and probably 3.83 would be the king (not counting 3.84X), but still think ABC makes it look kind of easier than it actually is. --zyx 22:01, 3 September 2009 (UTC)
Very important point. The fact that melee rankings are highly sensitive to the crowd around when the bot was released, really really bugs me. Now... this issue would be very much improved if ranking was done with a 'Condorcet' system... :) --Rednaxela 22:32, 3 September 2009 (UTC)
Hehe, "le Marquis de Condorcet", the things you learn in the Wikipedia. :) Maybe I'll try a renamed 3.83, so we can be sure about the volatility, or lack thereof, of the current method. --ABC
For absolute APS score you are right, the crowd at time of release has influence. For ranking you are wrong, an ancient bot (when active) and a fresh one do reside on the rank they belong. The APS score does not 'drift', it is a natural process because the crowd becomes better and better due to new opponents (unless someone tries to 'beat' Moron) --GrubbmGait 07:36, 4 September 2009 (UTC)