Difference between revisions of "Ocnirp/Version History"

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'''1.61b - All reverted''' Release: September 13, 2009<br />
 
'''1.61b - All reverted''' Release: September 13, 2009<br />
<small>{{subst:rumblestats|nanorumble|nat.nano.Ocnirp 1.61}}</small><br />
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<small>[http://darkcanuck.net/rumble/RatingsDetails?game=nanorumble&name=nat.nano.Ocnirp+1.61b NanoRumble] - APS: 65.14% (14th), PL: 121-30 (17th), Glicko-2: 1754.1, Survival: 70.02%</small>
<small>{{subst:rumblestats|microrumble|nat.nano.Ocnirp 1.61}}</small><br />
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* Revert the pattern length too.
<small>{{subst:rumblestats|minirumble|nat.nano.Ocnirp 1.61}}</small><br />
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* ''It seems that pattern length of 45 helps everything but APS and Survival =(''
<small>{{subst:rumblestats|roborumble|nat.nano.Ocnirp 1.61}}</small><br />
 
* All changes since 1.0 are reverted.
 
 
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'''1.61/1.61a - Last bet...''' Release: September 13, 2009<br />
 
'''1.61/1.61a - Last bet...''' Release: September 13, 2009<br />

Revision as of 16:55, 13 September 2009

Ocnirp Sub-pages:
OcnirpVersion History - Source Code

1.72 - New things! Release: September 14, 2009
Release tomorrow.

  • Anti-rammer code re-added (remove in the revert)
  • Increase the maximum match length from 45 to 512 and switch from matchLen-- to matchLen /= 2;

1.61b - All reverted Release: September 13, 2009
NanoRumble - APS: 65.14% (14th), PL: 121-30 (17th), Glicko-2: 1754.1, Survival: 70.02%

  • Revert the pattern length too.
  • It seems that pattern length of 45 helps everything but APS and Survival =(

1.61/1.61a - Last bet... Release: September 13, 2009
NanoRumble - APS: 65.04% (15th), PL: 125-25 (10th), Glicko-2: 1757.1, Survival: 69.8%

  • Revert to 1.0.
  • Pattern Matching is more precise now.
  • Whoops! Some changes are not revert!

1.5 - Hopefully will be better - and it is worse =( Release: May 24, 2009
#92 Pulled

  • Increase the chance to invert
  • Change distance controller to Neophyte's
  • Increase distance to 180.
  • Add small anti-rammer code

1.4 - getting rid of 0.92 Release: May 24, 2009
#59 Pulled

  • Squeeze some more that done in OcnirpSNG too, but I forgot when I release 1.3
  • Getting rid of 0.92, now 0.9454623
  • Distance a lot closer (from 200 to 160)
  • Refactoring the code to use static final constant
  • Hard-coded bullet fight time for pattern matching
  • Remove enemy-energy-drop direction inverted
  • Add Velocity Trick
  • Reduce firepower a bit, but still use old bullet velocity. (this come from my crazy though, I really mean a bit, from 2.5 to 2.433565)

1.3 - another worse version Release: May 23, 2009
#29 ELO: 1690.0 Glicko-2: 1702.4 APS: 59.893% Survival: 63.009 PL: 190

  • Rollback to 1.0
  • Squeeze in the same way I do with OcnirpSNG
  • Add distance controller at 300
  • Remove setXXXForXXXTurn(true);

1.2 Release: None

  • Not release
  • Rollback to 1.0
  • Try to create real flattener

1.1 - Worse version Release: January 23, 2009
#22 ELO: 1710.8 Glicko-2: 1712.7 APS: 61.631% Survival: 62.767% PL: 198

  • Pulled Date: February 12, 2009
  • Added really bad distance controller

1.0 - Much better Release: December 27, 2008
#13-17 ELO: 1734.3 Glicko-2: 1745.8 APS: 63.471% Survival: 67.757% PL: 224

  • Start to orbiting immediately (ie. stop ramming =))

0.2 - First Release Release: December 21, 2008
#lowest ELO: 350.5 Glicko-2: 344.7 APS: 1.671% Survival: 3.096% PL: 4

  • Move toward to enemy and switch to orbit when getting closet to 100px
  • Simonton's PM gun