Difference between revisions of "Talk:Glacier/GlacialHawk"

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(Had high hopes)
 
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Thanks. It's indeed not bad, and might be able surpass Shadow's gun with some good bulletpower tuning alone I suspect. What's so funny about the debugging graphics? It's just a radial graph of how attractive angles look for targeting :). GlacialHawk isn't open source right now, as I don't want to give away my top-secret melee-targeting-dimensions just yet, but it'll probably be open source when I'm ready to make the full release of Glacier. --[[User:Rednaxela|Rednaxela]] 13:32, 10 September 2009 (UTC)
 
Thanks. It's indeed not bad, and might be able surpass Shadow's gun with some good bulletpower tuning alone I suspect. What's so funny about the debugging graphics? It's just a radial graph of how attractive angles look for targeting :). GlacialHawk isn't open source right now, as I don't want to give away my top-secret melee-targeting-dimensions just yet, but it'll probably be open source when I'm ready to make the full release of Glacier. --[[User:Rednaxela|Rednaxela]] 13:32, 10 September 2009 (UTC)
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: For it is really hard to see where gun is actually aiming with that radial graph =) Even I know you use flat polygon-based graph in RougeDC, this type of graph is really unexpected by me when I turned the debugging graphics on. =) &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 14:19, 10 September 2009 (UTC)
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Really nice work! I've had a bunch of ideas for melee-specific targeting attributes, as well, but only implemented (and usually reverted) a handful of them. I'll be curious to find out some day how yours compare. Also, my ego demands I point out that [[Diamond/DiamondHawk|DiamondHawk]] 1.0 was still targeting specific opponents (pre-[[Shadow/Melee Gun]]), and I've gained at least another 1% APS in [[Diamond]] via gun improvements since then. =) When can we expect [[Glacier]]? --[[User:Voidious|Voidious]] 13:44, 10 September 2009 (UTC)
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I'll give one hint about my melee-specific targeting attributes for now: It's designed specifically for making PIF accurate against the common anti-grav/min-risk bots. [[Glacier]] can be expected... after I do a few iterations of GlacialHawk to tweak the bulletpower and other issues on my mind, and then have time experiment with the movement just a little more. My estimate is... 1 to 3 weeks. :) --[[User:Rednaxela|Rednaxela]] 14:14, 10 September 2009 (UTC)
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: Let me guess, the gravity/risk value for chosen angles from enemy robot? &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 14:19, 10 September 2009 (UTC)
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:: Nah. I've considered that, but decided that that becomes far too specific to a particularly antigrav implementation and also doesn't robustly handle enemy bots at angles other than the specific tested one. I might give it a try anyway though. It is based on the looking out of the bot from specific angles though :) --[[User:Rednaxela|Rednaxela]] 16:03, 10 September 2009 (UTC)
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: Amazing! I can't wait to see the whole Glacier. :) --[[User:Positive|Positive]] 21:52, 11 September 2009 (UTC)
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Congrats on having (almost surely) the strongest melee gun out there! Definitely igniting my motivation to get to work on my gun to make a throne run. =) Any updated ETA on the release of Glacier? --[[User:Voidious|Voidious]] 20:02, 20 September 2009 (UTC)
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: Thanks Voidious :) Well, I have a few things on my todo list for the gun I want to deal with first, so I'll probably release GlacialHawk 1.6 later today, GlacialHawk 1.7 in a day or two, and then the first revision of the full Glacier by the end of the week. Would be faster were it not for having classes, haha. --[[User:Rednaxela|Rednaxela]] 21:02, 20 September 2009 (UTC)
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== Utter failure... ==
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Why? I don't understand. &raquo; [[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] &raquo; 13:26, 21 September 2009 (UTC)
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I had fairly high hopes for 1.6 and 1.7 but they turned out notably worse than 1.5, that's why :) --[[User:Rednaxela|Rednaxela]] 13:34, 21 September 2009 (UTC)

Latest revision as of 14:34, 21 September 2009

Congrats! Isn't bad for first run, is it? You make me laugh out loud when I saw your gun debugging graphics. Not open sourced this time, eh? » Nat | Talk » 13:26, 10 September 2009 (UTC)

Thanks. It's indeed not bad, and might be able surpass Shadow's gun with some good bulletpower tuning alone I suspect. What's so funny about the debugging graphics? It's just a radial graph of how attractive angles look for targeting :). GlacialHawk isn't open source right now, as I don't want to give away my top-secret melee-targeting-dimensions just yet, but it'll probably be open source when I'm ready to make the full release of Glacier. --Rednaxela 13:32, 10 September 2009 (UTC)

For it is really hard to see where gun is actually aiming with that radial graph =) Even I know you use flat polygon-based graph in RougeDC, this type of graph is really unexpected by me when I turned the debugging graphics on. =) » Nat | Talk » 14:19, 10 September 2009 (UTC)

Really nice work! I've had a bunch of ideas for melee-specific targeting attributes, as well, but only implemented (and usually reverted) a handful of them. I'll be curious to find out some day how yours compare. Also, my ego demands I point out that DiamondHawk 1.0 was still targeting specific opponents (pre-Shadow/Melee Gun), and I've gained at least another 1% APS in Diamond via gun improvements since then. =) When can we expect Glacier? --Voidious 13:44, 10 September 2009 (UTC)

I'll give one hint about my melee-specific targeting attributes for now: It's designed specifically for making PIF accurate against the common anti-grav/min-risk bots. Glacier can be expected... after I do a few iterations of GlacialHawk to tweak the bulletpower and other issues on my mind, and then have time experiment with the movement just a little more. My estimate is... 1 to 3 weeks. :) --Rednaxela 14:14, 10 September 2009 (UTC)

Let me guess, the gravity/risk value for chosen angles from enemy robot? » Nat | Talk » 14:19, 10 September 2009 (UTC)
Nah. I've considered that, but decided that that becomes far too specific to a particularly antigrav implementation and also doesn't robustly handle enemy bots at angles other than the specific tested one. I might give it a try anyway though. It is based on the looking out of the bot from specific angles though :) --Rednaxela 16:03, 10 September 2009 (UTC)
Amazing! I can't wait to see the whole Glacier. :) --Positive 21:52, 11 September 2009 (UTC)

Congrats on having (almost surely) the strongest melee gun out there! Definitely igniting my motivation to get to work on my gun to make a throne run. =) Any updated ETA on the release of Glacier? --Voidious 20:02, 20 September 2009 (UTC)

Thanks Voidious :) Well, I have a few things on my todo list for the gun I want to deal with first, so I'll probably release GlacialHawk 1.6 later today, GlacialHawk 1.7 in a day or two, and then the first revision of the full Glacier by the end of the week. Would be faster were it not for having classes, haha. --Rednaxela 21:02, 20 September 2009 (UTC)

Utter failure...

Why? I don't understand. » Nat Pavasant » 13:26, 21 September 2009 (UTC)

I had fairly high hopes for 1.6 and 1.7 but they turned out notably worse than 1.5, that's why :) --Rednaxela 13:34, 21 September 2009 (UTC)