Difference between revisions of "WaveSerpent/Version History"

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(2.0 update)
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* 2.0, rated ?
 +
** Rewrote parts and modified code structure.
 +
** New main gun with crowd targeting and anti aliasing.
 +
** Added anti surfer gun and virtual guns array.
 +
** Movement now uses anti aliasing, dynamic weighting, and precise wave intersection.
 +
** Added curve flattener.
 +
** Many other small changes.
 
* 1.402, rated 2079, ranked 4th
 
* 1.402, rated 2079, ranked 4th
 
** Further gun tweaks.
 
** Further gun tweaks.

Revision as of 19:32, 28 September 2009

WaveSerpent Sub-pages:
WaveSerpentVersion History - RRGC - DookiSerpent - Archived Talk 20090520

  • 2.0, rated ?
    • Rewrote parts and modified code structure.
    • New main gun with crowd targeting and anti aliasing.
    • Added anti surfer gun and virtual guns array.
    • Movement now uses anti aliasing, dynamic weighting, and precise wave intersection.
    • Added curve flattener.
    • Many other small changes.
  • 1.402, rated 2079, ranked 4th
    • Further gun tweaks.
  • 1.401, rated ?
    • Two small gun tweaks.
    • Slightly changed distance segments in surfing code.
  • 1.4, rated 2097, ranked 3rd (7 PL)
    • New dynamic clustering gun.
  • 1.3a, rated 2038, ranked 17th (7 PL, but with a couple losses to non-surfers)
    • Testing new anti-surfer gun.
    • A tweaked version of SeaSerpent's gun that only matches on firing ticks.
    • Slightly weaker that SeaSerpent's gun, but a many times faster, so it will be usable in a VG array.
  • 1.3b3, rated 2075, ranked 5th (7 PL)
    • Got rid of fancy weighting system.
    • Added bin smoothing.
    • Some small tweaks to weights.
  • 1.3b2, rated ?
    • Tweaked the weighting of gun buffers.
  • 1.3b, rated 2075, ranked 4th (12 PL)
    • Testing new main gun.
    • Tweaked version of the gun from version 1.24.
      • Rolls data more slowly.
      • Wall segment takes into account max escape angle.
      • New weighting system exaggerates or flattens the valleys and peaks in a buffer depending on how much data the buffer has.
  • 1.24, pulled
    • Tweaks to gun segmentation.
    • Changed the structure of the gun.
    • A lot more gun buffers (8 instead of 4) and different weighting for them.
  • 1.231, rated 2079, ranked 4 (7 PL)
    • Added super-slow learning buffer to the movement.
  • 1.23, rated 2076, ranked 4 (about 7 PL)
    • Learns from onBulletHitBullet (I can't believe I haven't already added this).
    • Removed acceleration timer buffer.
    • Some changes to gun segmentation.
  • 1.221, rated 2066, ranked 4 (13 PL)
    • Fixed minor bug making the first hit weighted more than it should.
    • Added acceleration timer buffer.
  • 1.22, rated 2067, ranked 4 (7 PL)
    • Added stop evaluation again.
    • Predicts its position over the first two waves in each direction instead of just the first one.
  • 1.213, rated 2060, ranked 7 (7 PL)
    • Removed stop position evaluation.
  • 1.212, rated 2059, ranked 7 (7 PL)
    • Added stop position evaluation.
    • Fixed minor bug in precise prediction.
  • 1.211, rated 2062, ranked 7 (7 PL).
    • Back to old buffer weighting.
  • 1.21, rated 2056, ranked 7 (16 PL).
    • Rewrote parts of the gun, although it should act almost the same as the old one.
    • Added super fast unsegmented buffer to gun.
    • Fast learning buffer weighted higher.
    • Added melee capabilities again (won't be released in melee rumble yet).
    • A few minor bug fixes:
      • Enemy location no longer changes when the enemy is dead and WaveSerpent is surfing the last couple waves.
      • Clears all gun waves when it stops shooting.
      • Fixed one off bug in gun waves.
  • 1.2, rated 2064, ranked 5 (10 PL).
    • Rewrote movement:
      • Doesn't evaluate stop position.
      • Fixed one off bug in enemy waves.
      • Bugfix in wall ahead segment.
      • Less segmentation schemes and no dynamic weighting.
      • Changed the way dive protection is done.
      • Changed rolling averages.
      • More precision in choosing which wave to surf and when to stop surf prediction.
  • 1.103, rated 1703, ranked 5 melee.
    • Back to 1.101.
    • General melee tweaks.
    • Improved wave weighting in melee.
    • Added unsegmented buffer to gun.
  • 1.102, rated 2019, ranked 18 (15 PL).
    • Same risk function for simple and non-simple targeters (although the distancing still changes).
    • Default mode is normal instead of anti-simple.
    • More aggressive distancing.
  • 1.101, rated 2024, ranked 18 (17 PL)
    • Weights start empty instead of having some pre-filled values.
    • Tweaked distancing and wall smoothing.
    • Higher threshold for assuming the enemy is a non-simple targeter.
    • Finaly ended an 8(!) release streak of being stuck around 2015 :).
  • 1.1, rated 2014, ranked 19 (19 PL)
    • Improved execution speed.
    • A few minor tweaks/bugfixes.
    • Highly experimental dynamically weighted surf stats.
  • 1.07, rated 2013, ranked 19 (18 PL)
    • Completely changed surfing segmentation and weighting.
    • A few minor bug fixes.
    • Wouldn't be surprised if this did worse...
  • 1.063, rated 2014, ranked 19 (20 PL)
    • More movement tweaking.
  • 1.061, rated 2012, ranked 19 (17 PL)
    • Tweaked surfing weights
  • 1.06, rated 2014, ranked 18 (17 PL)
    • Added acceleration segmentation in surfing data.
  • 1.051, rated 2015, ranked 18 (17 PL)
    • Slow buffer is weighted less.
  • 1.05, rated 2013, ranked 18 (18 Pl)
    • Buffers are layered on top of each other instead of switched between.
  • 1.04, rated 1709, ranked 5 melee (dropped to about 1703 by the time 1.103 was released).
    • Surfing movements learns faster at the end of melees.
    • Added wave weighting in melee gun.
  • 1.031, rated 2014, ranked 17 (18 PL)
    • Testing more standard energy management.
  • 1.03, rated 2010, ranked 17 (18 PL).
    • Experimental dynamic bullet power calculations.
    • A few minor tweaks.
  • 1.02, rated 2007, ranked 17 (16 PL) one-on-one, rated 1707, ranked 5 melee.
    • Fixed another bug in energy management.
    • Changed in the super-fast gun buffer.
  • 1.01, rated 2003, ranked 18 (21 PL) one-on-one, rated 1708, ranked 5 melee.
    • Fixed bug in energy management.
    • Fixed bug causing WaveSerpent to never stop shooting.
    • Added flattener for one-on-ones at the end of melees.
  • 1.0, rated 2007, ranked 17 (17 PL) one-on-one, rated 1704, ranked 5 melee.
    • Rewrote the code, adding numerous minor improvements.
    • Uses Logic's melee behavior.
  • 0.52, rated 1999, ranked 17 (16 PL).
    • Changed distancing, now one fluid function.
    • Target data is less.
    • Some ideas from Dookious:
      • Energy management changes.
      • Gun segmented on bullet travel time instead of distance.
  • 0.51b, rated 1998, raked 17 (18 PL).
    • Change in timeAcceleration segment.
    • Tweaked gun segmentation.
    • Back to 0.5's movement.
  • 0.51 rated 1994, ranked 18 (17 PL).
    • Surfs the small "danger zones" on nearest two waves only.
    • Small movement segmentation changes.
  • 0.5 rated 1997, ranked 17 (17 PL).
    • Added rolling to the gun.
    • Target data for the gun is lower.
  • 0.43 rated 1988, ranked 18 (21 PL).
    • Tweaked gun.
    • Lots of minor changes (mainly in energy management).
  • 0.42 rated 1989, ranked 18 (19 PL).
    • More standard energy management.
    • Fastest learning gun rated worse when setting the segmentation.
    • A few small tweaks.
  • 0.41 rated 1976, ranked 19 (22 PL).
    • Uses distance and bulletpower segments instead of bullet travel time.
    • Timer segmentation turned on (accidentally turned off in 0.33).
    • Small energy management change.
    • No rolling averages against simple targeters.
    • A few more tweaks and changes.
  • 0.33 rated 1973, ranked 21 (21 PL).
    • A secondary layer of punishing for getting near hit locations.
    • Tweaked segmentation
  • 0.32 rated 1978, ranked 17 (23 PL).
    • Sharper distance control against non-simple targeters.
  • 0.31 rated 1976, ranked 18 (23 PL).
    • Much stronger against simple targeters
  • 0.3 rated 1953, ranked 26 (25 PL).
    • More aggressive energy management.
    • Fixed bug on time until bullet hits index.
    • Fixed bug in registering hits.
    • Giant increase in risk if within 0.1 GF of a hit location.
    • Some tweaking.
  • 0.2 rated 1963, ranked 25 (30 PL),
    • New distance control and wall smoothing.
    • Orbits the other robot's current position instead of the wave's.
    • Fixed bug in enemy wall collision detection.
    • Stores and dodges dangerous points instead of bins.
    • Segmented on bullet travel time instead of distance.
  • 0.1 rated 1944, ranked 28 (27 PL),
    • Initial release.