Difference between revisions of "B26354/VersionHistory"

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(1.04 notes)
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;1.04 - A bit more uptempo
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* No longer uses non-firing aiming waves for any bot except the current target.  This was a major source of skipped turns.
 +
* Using faster approximations of Java's Math functions (2-5x faster, no lookup tables) and sped up a few other routines.
 +
* Updated aiming to use one of [[Gaff]]'s older guns.
 +
* Discards out-of-bounds minimum risk points rather than forcing them onto the battlefield.
 +
* Uses bullet power 2 in most situations rather than the previous distance-based function.
 +
 +
 
;1.02 - For real this time
 
;1.02 - For real this time
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=darkcanuck.B26354+1.04|rumble=MeleeRumble|scorelabel=APS|score=64.69|rank=13th|win=235|loss=15|plrank=45th|glicko2=1579.3|score2label=Survival|score2=87.37}}
 
* Fixed a bug in the 1v1 danger calculation that mis-weighted the second wave.
 
* Fixed a bug in the 1v1 danger calculation that mis-weighted the second wave.
 
* Improved corner surfing trajectories to hug walls instead of looping into center of field.
 
* Improved corner surfing trajectories to hug walls instead of looping into center of field.
 
* Minor adjustments to how aims are calculated.
 
* Minor adjustments to how aims are calculated.
 +
  
 
;1.00 - A test?
 
;1.00 - A test?
 
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=darkcanuck.B26354+1.00|rumble=MeleeRumble|scorelabel=APS|score=64.16|rank=16th|win=266|loss=18|plrank=14th|glicko2=1613.6|score2label=Survival|score2=88.02}}
 
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=darkcanuck.B26354+1.00|rumble=MeleeRumble|scorelabel=APS|score=64.16|rank=16th|win=266|loss=18|plrank=14th|glicko2=1613.6|score2label=Survival|score2=88.02}}
 
* Initial release
 
* Initial release

Revision as of 03:59, 3 October 2009

1.04 - A bit more uptempo
  • No longer uses non-firing aiming waves for any bot except the current target. This was a major source of skipped turns.
  • Using faster approximations of Java's Math functions (2-5x faster, no lookup tables) and sped up a few other routines.
  • Updated aiming to use one of Gaff's older guns.
  • Discards out-of-bounds minimum risk points rather than forcing them onto the battlefield.
  • Uses bullet power 2 in most situations rather than the previous distance-based function.


1.02 - For real this time
  • MeleeRumble ‒ APS: 64.69% (13th), PL: 235-15 (45th), Survival: 87.37%
  • Fixed a bug in the 1v1 danger calculation that mis-weighted the second wave.
  • Improved corner surfing trajectories to hug walls instead of looping into center of field.
  • Minor adjustments to how aims are calculated.


1.00 - A test?
  • MeleeRumble ‒ APS: 64.16% (16th), PL: 266-18 (14th), Survival: 88.02%
  • Initial release