Difference between revisions of "Thorn"
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m (a little cleanup) |
m (updating current version + download link) |
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| targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] | | targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] | ||
| movement = [[Stop And Go]], [[Random Movement]] | | movement = [[Stop And Go]], [[Random Movement]] | ||
− | | current_version = 1. | + | | current_version = 1.22 |
| license = [[RWPCL]] | | license = [[RWPCL]] | ||
− | | download_link = http://www.robocoderepository.com/BotFiles/3806/kc.micro.Thorn_1. | + | | download_link = http://www.robocoderepository.com/BotFiles/3806/kc.micro.Thorn_1.22.jar |
| isOpenSource = yes | | isOpenSource = yes | ||
| isOneOnOne = yes | | isOneOnOne = yes |
Revision as of 01:04, 8 October 2009
- Sub-pages:
- Version History - Archived Talk 20091005
Thorn | |
Author(s) | Kev |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | Stop And Go, Random Movement |
Current Version | 1.22 |
Code License | RWPCL |
Download |
Background Information
- What's special about it?
- It was the first MicroBot to use multimode movement that is now mainstream in the top micros.
- How competitive is it?
- It is currently ranked 3rd in the micro rumble.
Strategy
- How does it move?
- It is a MultiMode robot using Splinter-style Stop And Go movement and RandomMovement similar to Vyper's.
- How does it fire?
- A simplified version of Vyper's GuessFactor Targeting.
- How does it dodge bullets?
- It dodges simple targeters with its Stop And Go movement and others with luck.
- How does the melee strategy differ from one-on-one strategy?
- There isn't a melee strategy.
- What does it save between rounds and matches?
- Movement mode and targeting data between rounds, nothing between matches.
Additional Information
- Can I use your code?
- Sure, it's released under the terms of the RWPCL.
- What's next for your robot?
- Reclaiming the number one micro spot.