Difference between revisions of "Ocnirp/Version History"
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'''1.73 - Experiment with pattern length''' Release: September 16, 2009<br /> | '''1.73 - Experiment with pattern length''' Release: September 16, 2009<br /> | ||
− | <small> | + | <small>{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=nanorumble&name=nat.nano.Ocnirp+1.73|rumble=NanoRumble|scorelabel=APS|score=63.72|rank=19th|win=124|loss=24|plrank=9th|glicko2=1742.2|score2label=Survival|score2=67.67}}</small> |
* '''Code size: 235''' | * '''Code size: 235''' | ||
* Anti-rammer code from last version removed (16-byte space should be spent in other parts) | * Anti-rammer code from last version removed (16-byte space should be spent in other parts) |
Latest revision as of 07:19, 11 October 2009
- Ocnirp Sub-pages:
- Ocnirp - Version History - Source Code
1.73 - Experiment with pattern length Release: September 16, 2009
NanoRumble ‒ APS: 63.72% (19th), PL: 124-24 (9th), Survival: 67.67%
- Code size: 235
- Anti-rammer code from last version removed (16-byte space should be spent in other parts)
- Try using Toorkild's pattern length pattern.
1.72 - New things! Release: September 14, 2009
NanoRumble ‒ APS: 63.61% (21st), PL: 117-33 (19th), Survival: 67.75%
- Code size: 247
- Anti-rammer code re-added (remove in the revert)
- Increase the maximum match length from 45 to 512 and switch from matchLen-- to matchLen /= 2;
1.61b - All reverted Release: September 13, 2009
NanoRumble - APS: 64.93% (14th), PL: 122-29 (14th), Glicko-2: 1755.6, Survival: 69.58%
- Revert the pattern length too.
1.61/1.61a - Last bet... Release: September 13, 2009
Rating unstable
- Revert to 1.0.
- Pattern Matching is more precise now.
- Whoops! Some changes are not revert!
1.5 - Hopefully will be better - and it is worse =( Release: May 24, 2009
#92 Pulled
- Increase the chance to invert
- Change distance controller to Neophyte's
- Increase distance to 180.
- Add small anti-rammer code
1.4 - getting rid of 0.92 Release: May 24, 2009
#59 Pulled
- Squeeze some more that done in OcnirpSNG too, but I forgot when I release 1.3
- Getting rid of 0.92, now 0.9454623
- Distance a lot closer (from 200 to 160)
- Refactoring the code to use static final constant
- Hard-coded bullet fight time for pattern matching
- Remove enemy-energy-drop direction inverted
- Add Velocity Trick
- Reduce firepower a bit, but still use old bullet velocity. (this come from my crazy though, I really mean a bit, from 2.5 to 2.433565)
1.3 - another worse version Release: May 23, 2009
#29 ELO: 1690.0 Glicko-2: 1702.4 APS: 59.893% Survival: 63.009 PL: 190
- Rollback to 1.0
- Squeeze in the same way I do with OcnirpSNG
- Add distance controller at 300
- Remove setXXXForXXXTurn(true);
1.2 Release: None
- Not release
- Rollback to 1.0
- Try to create real flattener
1.1 - Worse version Release: January 23, 2009
#22 ELO: 1710.8 Glicko-2: 1712.7 APS: 61.631% Survival: 62.767% PL: 198
- Pulled Date: February 12, 2009
- Added really bad distance controller
1.0 - Much better Release: December 27, 2008
#13-17 ELO: 1734.3 Glicko-2: 1745.8 APS: 63.471% Survival: 67.757% PL: 224
- Start to orbiting immediately (ie. stop ramming =))
0.2 - First Release Release: December 21, 2008
#lowest ELO: 350.5 Glicko-2: 344.7 APS: 1.671% Survival: 3.096% PL: 4
- Move toward to enemy and switch to orbit when getting closet to 100px
- Simonton's PM gun