Difference between revisions of "Toorkild/VersionHistory"

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(0.1.8)
(0.1.9 - last one for today I promise!)
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0.1.8: codesize: 723  
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0.1.9: codesize: 715
 +
* Back to the old flattener enabler, but make it more likely to enable
 +
* Steal and improve [[Thorn]]'s variable distance stop-and-go code - it is now 100% optimum, ie. impossible to make improvements
 +
** This is actually being harsh on myself, I derived a functional equivalent, but did *8 instead of <<3.
 +
 
 +
0.1.8: codesize: 723 Score: bad
 
* A variation on the flattener enabler
 
* A variation on the flattener enabler
  

Revision as of 09:06, 3 November 2009

0.1.9: codesize: 715

  • Back to the old flattener enabler, but make it more likely to enable
  • Steal and improve Thorn's variable distance stop-and-go code - it is now 100% optimum, ie. impossible to make improvements
    • This is actually being harsh on myself, I derived a functional equivalent, but did *8 instead of <<3.

0.1.8: codesize: 723 Score: bad

  • A variation on the flattener enabler

0.1.7: codesize: 723 Score: 80.71

  • Implement a more reliable flattener-enabler - might still need some tuning though
  • Shoot with bullet power 1.99
  • Shoot against rambots with 2.99
  • Increase number of matches from 50 to 150

0.1.6: codesize: 698 Score: 80.955

  • Removed lots of little things that I believe don't add much to the score.

0.1.5: codesize: 748 Score: 81.08

  • Always shoots 1/16th of a pixel just to one side (no more random)
  • No longer matches across rounds (required black magic and bad practices to get the shrinking to work!)
  • Reduced the granularity on the lateral-velocity to 2 pixels-per-tick instead of 1 to follow what has been most successful with GF/VCS guns

0.1.4: codesize: 740 Score: 81.19 (drift downwards, scored approx. same as 0.1.3 at release)

  • Random factor is now +- 1/16th of a pixel

0.1.3: codesize: 733 Score: 81.33 APS (took common pairings APS with Thorn)

  • Made the random factor exactly +-1 pixel instead of a random value somewhere between -4 and +4 pixels

0.1.1CT: codesize: 733 score: 80.9 APS

  • Matches across rounds again for more codesize
  • CT: Catch This! Introduces a random factor in aim to prevent enemy from shooting down bullets

0.1.2: codesize: 749 score: pulled

  • Somehow managed to squeeze the codesize down even further
  • Shoots 3 power bullets if the last tick revealed a match over 30 ticks long
    • There was a bad bug somewhere...

0.1.1: codesize: 749 score: 2008

  • Switched to bit-shifting to store both adv-vel and lat-vel in one char, instead of a different char for each. Prevents 'half-off' matches that don't get rebuilt properly.
  • Doesn't match or rebuild across rounds
  • Utilized the Arrays.sort and Arrays.binarySearch to reduce my codesize - so now depends on Java 1.5+ (as does Robocode, so it shouldn't be a problem)

0.1: codesize: 742 score: 2006 after 1576 First release!