Difference between revisions of "User talk:Chase-san"
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Well, Robocode did implement a lot of thing, why don't you build it on top of Robocode? Or as a plug-in for Robocode? You know, there is an incomplete Battleview3D plug-in in Robocode's SCM trunk, you might want to examine it. Your physics looks good, btw. » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 14:39, 18 July 2009 (UTC) | Well, Robocode did implement a lot of thing, why don't you build it on top of Robocode? Or as a plug-in for Robocode? You know, there is an incomplete Battleview3D plug-in in Robocode's SCM trunk, you might want to examine it. Your physics looks good, btw. » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 14:39, 18 July 2009 (UTC) | ||
+ | |||
+ | : Well this is a bit beyond the scope of what Robocode can really hope to do I think. | ||
+ | : I have been writing mostly C/C++ since July, and I have done some opengl. If I can use a OpenGL wrapper in java I might be able to use that for this. However despite this still somewhat being on my eventual 'todo' list I have other more pressing things right now I need to work on. (Like College work! :P) | ||
+ | : But to me, one of the really neat thing about this is the possibility for custom models. Of course there would be option to scale them to a certain 'area' if to large and would probably be in the format of an average obj file. I have worked with those before, they are very simple. | ||
+ | : Which would make the battles very interesting to watch. Initially it will probably only use wireframe models, to avoid having to texture map. (and it looks cool) | ||
+ | : But until I actually do something this is all just speculation. | ||
+ | : --[[User:Chase-san|Chase]] 10:02, 6 November 2009 (UTC) |
Revision as of 11:02, 6 November 2009
Just to confirmed, you come from USA, right? But why your rumble flag is Japan? » Nat | Talk » 10:51, 12 April 2009 (UTC)
If you read the country flags page on the old wiki, you'll find
I be changing of my mind on my flag, and at the same time, uploaded a new GIF. I would perfer the Japanese flag, as they need someone defending them in the top 100. The old one looks like a badly squished bright red dot, where as the japanese one is a little darker. So this flag for the 'chase' package please. --Chase-san
So Chase-san is going under the japanese flag just because he wants to essentially. --Rednaxela 14:50, 12 April 2009 (UTC)
- Thanks, now I understand. » Nat | Talk » 14:53, 12 April 2009 (UTC)
- Other people have done this aswell in robocode. In the end the flags are jsut there for looks, you could ahve a fake flag if you wanted (I suppose). --Chase 23:21, 22 April 2009 (UTC)
Hey Chase, where can I find your EvilDrone? I'd like to see it, not in action, but the code. And can you tell me which version of robocode that you are allowed to do that thing? » Nat | Talk » 05:13, 23 April 2009 (UTC)
- Well that would be a bit hard, you would need a very old version of robocode to even view it. I will search around but I think the code is long since gone. Basically all it did was something like robocode.battle.bullets.add(new robocode.bulletpeer()), assigned it to itself and placed it projected off enemy location (gained from reading the enemy location from the internal class) at an PI/50 intervals (ergo PI*2/100). and set the velocity to fly towards the enemy. If you wanna see something like ti disable the security manager and use the new method of peer management that Robocode uses. You should be able to do something like that with that system. Just don't try making your robot teleport, robocode didn't like it then I doubt it likes it now. --Chase 06:23, 23 April 2009 (UTC)
- ACtually I found some really old versions of two of my hackbots, they are on my server. www.csdgn.org/robo This EvilDrone isn't the really amazing one I describe, but it still always wins. --Chase 06:28, 23 April 2009 (UTC)
Redirects
It's pretty funny to watch the recent changes page while we make all these redirects. --AaronR 20:19, 12 November 2007 (UTC)
Hehe, yah, it was, it was like a Redirect war. --Chase-san 20:21, 12 November 2007 (UTC)
Okay, maybe not
Maybe I canot jump right back into robocode again. I have been working on a great deal of 3D stuff lately I am not sure if I can think in 2D anymore. I actually created a linear targeting gun that works in 3 Dimensions, and the like. But only as experiments. I will look into getting back into things now that class is lettting out for the summer. But I know I probably was not the nicest person back then, but I hope I will be welcomed back if that day comes. --Chase 09:54, 13 May 2009 (UTC)
You will be welcomed if you come back. Robocode community is very quiet lately. » Nat | Talk » 11:21, 13 May 2009 (UTC)
I didn't know you then, so I have no reason to not welcome you ;-). --zyx 13:08, 13 May 2009 (UTC)
When were you not nice? Welcome back. And if two dimensions isn't enough for you, you can use as many as you want if you go back to the DC and Kd-Tree work. =) --Voidious 14:27, 13 May 2009 (UTC)
- I did have a Bucket KD-Tree with a working range search to speed up my Pytko (which I never installed). I think I was working to get a honest working tree search in, but the bucket method of the tree pretty much made up for almost any added precision that would otherwise be gained by searching back along the path. --Chase-san
Robofight
Well, Robocode did implement a lot of thing, why don't you build it on top of Robocode? Or as a plug-in for Robocode? You know, there is an incomplete Battleview3D plug-in in Robocode's SCM trunk, you might want to examine it. Your physics looks good, btw. » Nat | Talk » 14:39, 18 July 2009 (UTC)
- Well this is a bit beyond the scope of what Robocode can really hope to do I think.
- I have been writing mostly C/C++ since July, and I have done some opengl. If I can use a OpenGL wrapper in java I might be able to use that for this. However despite this still somewhat being on my eventual 'todo' list I have other more pressing things right now I need to work on. (Like College work! :P)
- But to me, one of the really neat thing about this is the possibility for custom models. Of course there would be option to scale them to a certain 'area' if to large and would probably be in the format of an average obj file. I have worked with those before, they are very simple.
- Which would make the battles very interesting to watch. Initially it will probably only use wireframe models, to avoid having to texture map. (and it looks cool)
- But until I actually do something this is all just speculation.
- --Chase 10:02, 6 November 2009 (UTC)