Difference between revisions of "Talk:DemonicRage"

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:Recently I have build DemonicRage a new DCgun from the ground up that uses linked list and targets everyOne.. It perform very well untuned, but first I am addressing it's speed issues ..(I get skipped turn event after 60,000 scan, but notice poor performance much sooner)  I have not tested to confirm, but i believe  the distancing calculation is the main bottle neck.. I'm going to try caching the distance calculations.  I figure it should work well, the percise distance isn't even important. Do you guys do this when using kd-Trees?? perhaps within a tree?    -[[User:Jlm0924|Jlm0924]]
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:Recently I have build DemonicRage a new DCgun from the ground up that uses linked list and targets everyOne..(ver 2.5+) It performs very well untuned, but first I am addressing some speed issues ..(I get skipped turn event after 60,000 scan, but notice poor performance much sooner)  I have not tested to confirm, but i believe  the distancing calculation is the main bottle neck.. I'm going to try caching the distance calculations.  I figure it should work well, the percise distance isn't even important. Do you guys do this when using kd-Trees?? perhaps within a tree?    -[[User:Jlm0924|Jlm0924]]

Revision as of 06:49, 7 January 2010

Recently I have build DemonicRage a new DCgun from the ground up that uses linked list and targets everyOne..(ver 2.5+) It performs very well untuned, but first I am addressing some speed issues ..(I get skipped turn event after 60,000 scan, but notice poor performance much sooner) I have not tested to confirm, but i believe the distancing calculation is the main bottle neck.. I'm going to try caching the distance calculations. I figure it should work well, the percise distance isn't even important. Do you guys do this when using kd-Trees?? perhaps within a tree? -Jlm0924