Difference between revisions of "LittleBlackBook"
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(Updated with new info and more in depth desciptions of abilities.) |
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| targeting = [[Guess Factor]] | | targeting = [[Guess Factor]] | ||
| movement = Stop and go, Dodge oscalate, & random | | movement = Stop and go, Dodge oscalate, & random | ||
− | | current_version = 1. | + | | current_version = 1.59 |
− | | released = | + | | released = January 13 2010 |
| isMelee = no (maybe) | | isMelee = no (maybe) | ||
| isOpenSource = yes | | isOpenSource = yes | ||
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; What's special about it? | ; What's special about it? | ||
− | : This is a table driven bot. It uses canned guess factors, desired engage | + | : This is a table driven bot. It uses canned guess factors, desired engage distances, fire power, movement type, and movement length all segmented upon distance from its enemy. It also has a default table it uses for unknown bots and ignores the bot's version number for behavior so that bot upgrades don't confuse it much. |
; How competitive is it? | ; How competitive is it? | ||
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; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : From studies of its opponents (offline), it | + | : From studies of its opponents (offline), it can do a number of things - or combine them based on distance from opponent: |
+ | * Straight orbit - good for bots that never use full linear aim, head on aim, or for getting away from an edge or rammer. | ||
+ | * Imperfect stop and go in one direction. Scoot forward a bit on every energy drop. My energy detection is poor though so bullet hits fool it. Good for average linear aimers, combined linear/head on aim bots at medium and long range, and some PM bots when mixed with other modes. | ||
+ | * Imperfect oscollation - good for full or nearly full linear aim bots. Better at range as I lose the pattern when I hit an enemy bot with bullets. Tends to stick on walls if the attacking bot is aggresive due to wall reversing velocity code and limited space. | ||
+ | * Psuedo Random - Roughly 50/50 forward and back over mixed random distance. Makes a fairly flat GF and PM profile. Best against advanced bots. | ||
+ | * Any mix of the above segmented on distance. Mixing can help with PM bots. | ||
; How does it fire? | ; How does it fire? | ||
− | : String based Guess Factor segmented heavily by distance and a little lateral velocity. | + | : String based Guess Factor segmented heavily by distance, modified by direction of average velocity (stop'n'go defeater) and a little lateral velocity. |
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : Watches enemy power levels and moves when it changes at all. | + | : Watches enemy power levels and moves when it changes at all. Imperfect due to size constraints. |
; How does the [[Melee|melee]] strategy differ from [[One-On-One|one-on-one]] strategy? | ; How does the [[Melee|melee]] strategy differ from [[One-On-One|one-on-one]] strategy? | ||
− | : No melee strategy, but it would probably be ok. | + | : No melee strategy, but it would probably be ok. Radar is not good enough for strong melee though. |
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
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; What's next for your robot? | ; What's next for your robot? | ||
− | * | + | * Investigate Lateral velocity GF inclusing and better dodging. Check costs against loss of another table. |
− | * Add all other rumble bots for improvements outside of the nano land. (Micros | + | * Add all other rumble bots for improvements outside of the nano land or at least up to the minis. (Micros 100% complete.) |
− | * Improve default parameters. | + | * <strike>Get above 80% APS in nanos.</strike> |
− | * One last tune pass for current bots. | + | * <strike>Improve default parameters.</strike> |
+ | * <strike>One last tune pass for current bots.</strike> | ||
* <strike>Create a seperate bot to generate my tables for me - man that was tedious to do by hand.</strike> | * <strike>Create a seperate bot to generate my tables for me - man that was tedious to do by hand.</strike> | ||
* <strike>Improved dodging and flatter random movement.</strike> | * <strike>Improved dodging and flatter random movement.</strike> | ||
Line 65: | Line 71: | ||
* <strike>Codesize reduction. Found 50+ bytes thus far.</strike> | * <strike>Codesize reduction. Found 50+ bytes thus far.</strike> | ||
* <strike>Dynamic distancing per opponent - </strike> | * <strike>Dynamic distancing per opponent - </strike> | ||
− | * <strike>Investigate other segmentations methods besides distance - which I'm told is one of the weakest.</strike> | + | * <strike>Investigate other segmentations methods besides distance - which I'm told is one of the weakest.</strike> Next major version, perhaps in a micro. |
* <strike>Partial string matches on names. Need 6 bytes or so more.</strike> | * <strike>Partial string matches on names. Need 6 bytes or so more.</strike> | ||
* <strike>Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.</strike> | * <strike>Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.</strike> | ||
Line 73: | Line 79: | ||
Here's the current, updated list: | Here's the current, updated list: | ||
− | + | * [[Neophyte Pattern]] and PRAL - Strong movement. Ditto on Weaknesses. (Improved a bit last version.) | |
− | * [[Neophyte Pattern]] and PRAL - Strong movement. Ditto on Weaknesses. | ||
* [[Fuatisha]] - Very strong new bot. | * [[Fuatisha]] - Very strong new bot. | ||
* [[Assertive]] - Good, strong bot. | * [[Assertive]] - Good, strong bot. | ||
− | |||
* The top 10 Micros. | * The top 10 Micros. | ||
+ | *<Strike>DosEXE 0.9a - Two bots with same name but different versions entered. My tables cannot cope with this.</Strike> Optimized a solution for both. | ||
+ | *<Strike>[[Moebius]] - strong movement and an excellent gun.</Strike> Close in I can beat him with care. | ||
*<Strike>Ram Bots</Strike> Variable Fire Power kills them dead. Variable distance make the slaughter worse. | *<Strike>Ram Bots</Strike> Variable Fire Power kills them dead. Variable distance make the slaughter worse. | ||
; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
− | : Pretty much unique | + | : Pretty much unique, though its movement started out somewhat close to [Moebius]'s before being improved. |
+ | |||
+ | I keep a running blob about this bot on the discussion page. | ||
== Current Ranks == | == Current Ranks == |
Revision as of 00:01, 14 January 2010
Background Information
LittleBlackBook | |
Author(s) | Miked0801 |
Extends | AdvancedRobot |
Targeting | Guess Factor |
Movement | Stop and go, Dodge oscalate, & random |
Released | January 13 2010 |
Current Version | 1.59 |
[Robot Repository Download] |
- Bot Name
- LittleBlackBook
- Author
- Miked0801
- Extends
- AdvancedRobot
- What's special about it?
- This is a table driven bot. It uses canned guess factors, desired engage distances, fire power, movement type, and movement length all segmented upon distance from its enemy. It also has a default table it uses for unknown bots and ignores the bot's version number for behavior so that bot upgrades don't confuse it much.
- How competitive is it?
- #1 in 1v1 ranking - way #1. #11 in Micros. Still improving as well.
Strategy
- How does it move?
- From studies of its opponents (offline), it can do a number of things - or combine them based on distance from opponent:
- Straight orbit - good for bots that never use full linear aim, head on aim, or for getting away from an edge or rammer.
- Imperfect stop and go in one direction. Scoot forward a bit on every energy drop. My energy detection is poor though so bullet hits fool it. Good for average linear aimers, combined linear/head on aim bots at medium and long range, and some PM bots when mixed with other modes.
- Imperfect oscollation - good for full or nearly full linear aim bots. Better at range as I lose the pattern when I hit an enemy bot with bullets. Tends to stick on walls if the attacking bot is aggresive due to wall reversing velocity code and limited space.
- Psuedo Random - Roughly 50/50 forward and back over mixed random distance. Makes a fairly flat GF and PM profile. Best against advanced bots.
- Any mix of the above segmented on distance. Mixing can help with PM bots.
- How does it fire?
- String based Guess Factor segmented heavily by distance, modified by direction of average velocity (stop'n'go defeater) and a little lateral velocity.
- How does it dodge bullets?
- Watches enemy power levels and moves when it changes at all. Imperfect due to size constraints.
- How does the melee strategy differ from one-on-one strategy?
- No melee strategy, but it would probably be ok. Radar is not good enough for strong melee though.
- What does it save between rounds and matches?
- Nothing. It has all it needs in its string tables.
Additional Information
- Where did you get the name?
- It has a little black book on every bot it competes against.
- Can I use your code?
- Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. I'd like to see how far I can push this idea before fighting the next generation of SGF gun bots :)
- What's next for your robot?
- Investigate Lateral velocity GF inclusing and better dodging. Check costs against loss of another table.
- Add all other rumble bots for improvements outside of the nano land or at least up to the minis. (Micros 100% complete.)
Get above 80% APS in nanos.Improve default parameters.One last tune pass for current bots.Create a seperate bot to generate my tables for me - man that was tedious to do by hand.Improved dodging and flatter random movement.Address 0 velocity aiming issues via averaging or something.Codesize reduction. Found 50+ bytes thus far.Dynamic distancing per opponent -Investigate other segmentations methods besides distance - which I'm told is one of the weakest.Next major version, perhaps in a micro.Partial string matches on names. Need 6 bytes or so more.Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.
- Does it have any White Whales?
- Multi-mode bots hurt its aim, the more modes, the worse I do. Bots that dynamically change their lead values and keep them constant over the life of the match(surfers) give him a very, very tough time. Surprisingly, PM bots are handled well by the its movement code. Basically, a flat GF profile bot with mulit-modes is a big problem.
Here's the current, updated list:
- Neophyte Pattern and PRAL - Strong movement. Ditto on Weaknesses. (Improved a bit last version.)
- Fuatisha - Very strong new bot.
- Assertive - Good, strong bot.
- The top 10 Micros.
DosEXE 0.9a - Two bots with same name but different versions entered. My tables cannot cope with this.Optimized a solution for both.Moebius - strong movement and an excellent gun.Close in I can beat him with care.Ram BotsVariable Fire Power kills them dead. Variable distance make the slaughter worse.
- What other robot(s) is it based on?
- Pretty much unique, though its movement started out somewhat close to [Moebius]'s before being improved.
I keep a running blob about this bot on the discussion page.
Current Ranks
- 1 in Nano Rumble
- 11 in Micro Rumble
Mini and overall aren't real yet.