Difference between revisions of "LittleBlackBook"
Jump to navigation
Jump to search
m (release date is the date of first release) |
|||
Line 8: | Line 8: | ||
| movement = Stop and go, Dodge oscalate, & random | | movement = Stop and go, Dodge oscalate, & random | ||
| current_version = 1.59 | | current_version = 1.59 | ||
− | | released = | + | | released = June 14, 2009 |
| isMelee = no (maybe) | | isMelee = no (maybe) | ||
| isOpenSource = yes | | isOpenSource = yes |
Revision as of 12:35, 14 January 2010
Background Information
LittleBlackBook | |
Author(s) | Miked0801 |
Extends | AdvancedRobot |
Targeting | Guess Factor |
Movement | Stop and go, Dodge oscalate, & random |
Released | June 14, 2009 |
Current Version | 1.59 |
[Robot Repository Download] |
- Bot Name
- LittleBlackBook
- Author
- Miked0801
- Extends
- AdvancedRobot
- What's special about it?
- This is a table driven bot. It uses canned guess factors, desired engage distances, fire power, movement type, and movement length all segmented upon distance from its enemy. It also has a default table it uses for unknown bots and ignores the bot's version number for behavior so that bot upgrades don't confuse it much.
- How competitive is it?
- #1 in 1v1 ranking - way #1. #11 in Micros. Still improving as well.
Strategy
- How does it move?
- From studies of its opponents (offline), it can do a number of things - or combine them based on distance from opponent:
- Straight orbit - good for bots that never use full linear aim, head on aim, or for getting away from an edge or rammer.
- Imperfect stop and go in one direction. Scoot forward a bit on every energy drop. My energy detection is poor though so bullet hits fool it. Good for average linear aimers, combined linear/head on aim bots at medium and long range, and some PM bots when mixed with other modes.
- Imperfect oscollation - good for full or nearly full linear aim bots. Better at range as I lose the pattern when I hit an enemy bot with bullets. Tends to stick on walls if the attacking bot is aggresive due to wall reversing velocity code and limited space.
- Psuedo Random - Roughly 50/50 forward and back over mixed random distance. Makes a fairly flat GF and PM profile. Best against advanced bots.
- Any mix of the above segmented on distance. Mixing can help with PM bots.
- How does it fire?
- String based Guess Factor segmented heavily by distance, modified by direction of average velocity (stop'n'go defeater) and a little lateral velocity.
- How does it dodge bullets?
- Watches enemy power levels and moves when it changes at all. Imperfect due to size constraints.
- How does the melee strategy differ from one-on-one strategy?
- No melee strategy, but it would probably be ok. Radar is not good enough for strong melee though.
- What does it save between rounds and matches?
- Nothing. It has all it needs in its string tables.
Additional Information
- Where did you get the name?
- It has a little black book on every bot it competes against.
- Can I use your code?
- Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. I'd like to see how far I can push this idea before fighting the next generation of SGF gun bots :)
- What's next for your robot?
- Investigate Lateral velocity GF inclusing and better dodging. Check costs against loss of another table.
- Add all other rumble bots for improvements outside of the nano land or at least up to the minis. (Micros 100% complete.)
Get above 80% APS in nanos.Improve default parameters.One last tune pass for current bots.Create a seperate bot to generate my tables for me - man that was tedious to do by hand.Improved dodging and flatter random movement.Address 0 velocity aiming issues via averaging or something.Codesize reduction. Found 50+ bytes thus far.Dynamic distancing per opponent -Investigate other segmentations methods besides distance - which I'm told is one of the weakest.Next major version, perhaps in a micro.Partial string matches on names. Need 6 bytes or so more.Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.
- Does it have any White Whales?
- Multi-mode bots hurt its aim, the more modes, the worse I do. Bots that dynamically change their lead values and keep them constant over the life of the match(surfers) give him a very, very tough time. Surprisingly, PM bots are handled well by the its movement code. Basically, a flat GF profile bot with mulit-modes is a big problem.
Here's the current, updated list:
- Neophyte Pattern and PRAL - Strong movement. Ditto on Weaknesses. (Improved a bit last version.)
- Fuatisha - Very strong new bot.
- Assertive - Good, strong bot.
- The top 10 Micros.
DosEXE 0.9a - Two bots with same name but different versions entered. My tables cannot cope with this.Optimized a solution for both.Moebius - strong movement and an excellent gun.Close in I can beat him with care.Ram BotsVariable Fire Power kills them dead. Variable distance make the slaughter worse.
- What other robot(s) is it based on?
- Pretty much unique, though its movement started out somewhat close to Moebius's before being improved.
I keep a running blob about this bot on the discussion page.
Current Ranks
- 1 in Nano Rumble
- 11 in Micro Rumble
Mini and overall aren't real yet.