Difference between revisions of "Talk:Darkcanuck/RRServer/Updates"
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: There will be an interruption on the server while I make the switch (hopefully not too long), but your clients will keep running and store battles locally until the server is back. --[[User:Darkcanuck|Darkcanuck]] 19:22, 6 February 2010 (UTC) | : There will be an interruption on the server while I make the switch (hopefully not too long), but your clients will keep running and store battles locally until the server is back. --[[User:Darkcanuck|Darkcanuck]] 19:22, 6 February 2010 (UTC) | ||
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+ | FYI - I still cannot run the server with my new Win 7 box and 1.6.1.4 client. Any chance that this may fix that? --[[User:Miked0801|Miked0801]] 07:20, 7 February 2010 (UTC) |
Revision as of 08:20, 7 February 2010
Upcoming update
I'm planning to release a new update today that fixes a major concurrency problem. Database-wise it's a beautiful change since it normalizes things and makes retirement and re-activation a breeze. But I'm a bit concerned about performance because the change will make the worst query in the upload process a bit worse. On my test server everything seems fine but I'll need you guys to keep a sharp eye out for oddities in the live rumble. This update could be very difficult to roll back so if there are any problems we'll need to catch them quickly. Ready? --Darkcanuck 18:20, 6 February 2010 (UTC)
I've got 5 CPU's cranking through battles. Will there be an interruption that requires a restart? --Martin 19:19, 6 February 2010 (UTC)
- There will be an interruption on the server while I make the switch (hopefully not too long), but your clients will keep running and store battles locally until the server is back. --Darkcanuck 19:22, 6 February 2010 (UTC)
FYI - I still cannot run the server with my new Win 7 box and 1.6.1.4 client. Any chance that this may fix that? --Miked0801 07:20, 7 February 2010 (UTC)