Difference between revisions of "LemonDrop"
Jump to navigation
Jump to search
m |
(a few changes, plus updated to new version) |
||
Line 6: | Line 6: | ||
| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
| targeting = [[Pattern Matching|Pattern Matching]] | | targeting = [[Pattern Matching|Pattern Matching]] | ||
− | | movement = [[Oscillator Movement]] | + | | movement = [[Oscillator Movement]], [[Stop & Go]] |
− | | current_version = 1. | + | | current_version = 1.4.104 BETA |
| license = [[RWLPCL]] | | license = [[RWLPCL]] | ||
− | | download_link = http://www.robocoderepository.com/BotFiles/3911/exauge.LemonDrop_1. | + | | download_link = http://www.robocoderepository.com/BotFiles/3911/exauge.LemonDrop_1.4.104.jar |
| source_link = http://www.robocoderepository.com/BotFiles/3911/LemonDrop.java | | source_link = http://www.robocoderepository.com/BotFiles/3911/LemonDrop.java | ||
| isOpenSource = yes | | isOpenSource = yes | ||
Line 31: | Line 31: | ||
; What's so special about it? | ; What's so special about it? | ||
− | : It's my first robot which implements a small, but effective (against small bots) [[Oscillator Movement]]. Most lightweight pattern matchers have a very difficult time hitting it. | + | : It's my first robot which implements a small, but effective (against small bots) [[Oscillator Movement]]. Most lightweight pattern matchers have a very difficult time hitting it. Also it has multi-mode movement that works as follows: if it loses 3 rounds before it wins 3, it switches to a [[Stop & Go]] movement (to perform better against basic targeting methods). It then runs the [[Stop & Go]] movement until it loses 3 rounds. After that, it figures which movement performed the best, and uses it for the remaining rounds. |
; How competitive is it? | ; How competitive is it? | ||
− | : Fairly - it's # | + | : Fairly - it's #60 in the microrumble and #284 in the general rumble. |
; Where can I get it? | ; Where can I get it? | ||
Line 44: | Line 44: | ||
: 1.2 - strengthened movement even more, changed gun a wee bit ;), corrected small glitch | : 1.2 - strengthened movement even more, changed gun a wee bit ;), corrected small glitch | ||
: 1.3 - small gun tweaking, better wall avoidance, stronger movement, narrow lock radar | : 1.3 - small gun tweaking, better wall avoidance, stronger movement, narrow lock radar | ||
+ | : 1.4 - multi-mode movement, fixed "sticky-wall glitch" by reverting to previous wall avoidance | ||
== Strategy == | == Strategy == | ||
; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : [[Oscillator Movement]] | + | : [[Oscillator Movement]], [[Stop & Go]] |
; How does it fire? | ; How does it fire? | ||
Line 54: | Line 55: | ||
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : [[Oscillator Movement]] | + | : [[Oscillator Movement]], [[Stop & Go]] |
; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ||
Line 60: | Line 61: | ||
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
− | : A few static variables. | + | : A few static variables including symbolic state, effectiveness of movement methods, win count, movement to use, and a couple others. |
== Additional Information == | == Additional Information == | ||
Line 68: | Line 69: | ||
; Can I use your code? | ; Can I use your code? | ||
− | : Absolutely. It's [[RWLPCL]]. | + | : Absolutely. It's [[RWLPCL]]. I commented the code a lot to make it easier to understand, but it's slightly compressed to save codesize so you might have to pay semi-close attention. You can view the code by clicking the source link to the right. You can see more free code / tutorials at my [[User:Exauge/snippets|code snippets page]]. |
; What's next for your robot? | ; What's next for your robot? | ||
Line 74: | Line 75: | ||
; Does it have any [[White Whale]]s? | ; Does it have any [[White Whale]]s? | ||
− | : [[Thorn]], [[Waveshark]], [[Smoke]], [[Raiku]], and [[Acero]]. | + | : [[Thorn]], [[Waveshark]], [[Smoke]], [[Raiku]], and [[Acero]]. (Could change with V1.4 :O) |
; What other robot(s) is it based on? | ; What other robot(s) is it based on? |
Revision as of 05:43, 9 May 2010
LemonDrop | |
Don't underestimate the power. | |
Author(s) | Exauge |
Extends | AdvancedRobot |
Targeting | Pattern Matching |
Movement | Oscillator Movement, Stop & Go |
Current Version | 1.4.104 BETA |
Code License | RWLPCL |
Download | |
Source |
Background Information
- Bot Name
- LemonDrop
- Author
- Exauge
- When is LemonDrop coming out of BETA?
- Two weeks after version 1.5 is released. It will probably be around 06-01-2010.
- Extends
- AdvancedRobot
- What's so special about it?
- It's my first robot which implements a small, but effective (against small bots) Oscillator Movement. Most lightweight pattern matchers have a very difficult time hitting it. Also it has multi-mode movement that works as follows: if it loses 3 rounds before it wins 3, it switches to a Stop & Go movement (to perform better against basic targeting methods). It then runs the Stop & Go movement until it loses 3 rounds. After that, it figures which movement performed the best, and uses it for the remaining rounds.
- How competitive is it?
- Fairly - it's #60 in the microrumble and #284 in the general rumble.
- Where can I get it?
- Just click the download link to the right.
- Version Information
- 1.0 - Pattern Matching, Random Movement, Infinity lock
- 1.1 - changed to oscillator, stronger movement algorithm strengthened wall avoidance
- 1.2 - strengthened movement even more, changed gun a wee bit ;), corrected small glitch
- 1.3 - small gun tweaking, better wall avoidance, stronger movement, narrow lock radar
- 1.4 - multi-mode movement, fixed "sticky-wall glitch" by reverting to previous wall avoidance
Strategy
- How does it move?
- Oscillator Movement, Stop & Go
- How does it fire?
- Pattern Matching
- How does it dodge bullets?
- Oscillator Movement, Stop & Go
- How does the melee strategy differ from One-on-one strategy?
- It doesn't. I have not ever tried it with melee, but my guess is it would perform poorly.
- What does it save between rounds and matches?
- A few static variables including symbolic state, effectiveness of movement methods, win count, movement to use, and a couple others.
Additional Information
- Where did you get the name?
- It just came to me :P
- Can I use your code?
- Absolutely. It's RWLPCL. I commented the code a lot to make it easier to understand, but it's slightly compressed to save codesize so you might have to pay semi-close attention. You can view the code by clicking the source link to the right. You can see more free code / tutorials at my code snippets page.
- What's next for your robot?
- Add a few more advanced features, maybe switch to GuessFactor Targeting, integrate a flawless wall avoidance while keeping it micro size.
- Does it have any White Whales?
- Thorn, Waveshark, Smoke, Raiku, and Acero. (Could change with V1.4 :O)
- What other robot(s) is it based on?
- I used a slightly altered version of Robar's BlackWidow gun.