Difference between revisions of "TormentedAngel"

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(Beta version summary)
m
Line 9: Line 9:
 
| released        = November 16th, 2008
 
| released        = November 16th, 2008
 
| best_rating    = 1v1: 1119.4 (258th)  
 
| best_rating    = 1v1: 1119.4 (258th)  
| current_version = Alpha
+
| current_version = Beta
 
| license        = None
 
| license        = None
 
| download_link  = http://maxnet.org.pl/~lrem/lrem.magic.TormentedAngel_Beta.jar
 
| download_link  = http://maxnet.org.pl/~lrem/lrem.magic.TormentedAngel_Beta.jar

Revision as of 11:07, 17 May 2010

TormentedAngel
TormentedAngel.jpg
Tormented Angel
Author(s) lRem
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement WaveSurfing
Released November 16th, 2008
Best Rating 1v1: 1119.4 (258th)
Current Version Beta
Code License None
Download

Background

This is my first experiment with WaveSurfing. It has been done before I had a chance to read the excellent Wave Surfing Tutorial, so it included some WaveSuffering. But to be frank, that wasn't that bad. On the other hand I solved most problems in a different way, probably less efficient.

This bot is uncompetitive by design. It doesn't use any segmentation - it's just to check how much different implementation issues matter.

History

  • Alpha - 1042.3 points

Doesn't care about which waves are associated with bullets that actually hit it. This makes it essentially a curve flattener. No wonder it scores around MakoHT.

  • Beta - 1119.4 points

Pretty much the same code, but gives 10 times more attention to waves that carry a bullet that hit it. Big advance, improved against almost all reasonable bots. Some exceptions are Wolverine, Cigaret, FloodNano and Leopard. See the pattern? ;)