Difference between revisions of "TormentedAngel"
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(TormentedAngel Unlimited) |
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| movement = [[WaveSurfing]] | | movement = [[WaveSurfing]] | ||
| released = November 16th, 2008 | | released = November 16th, 2008 | ||
− | | best_rating = 1v1: | + | | best_rating = 1v1: 1709.8 (258th) |
− | | current_version = | + | | current_version = Unlimited |
| license = None | | license = None | ||
− | | download_link = http://maxnet.org.pl/~lrem/lrem.magic. | + | | download_link = http://maxnet.org.pl/~lrem/lrem.magic.TormentedAngel_Unlimited.jar |
}} | }} | ||
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== History == | == History == | ||
− | * Alpha - | + | * Alpha - 1630.5 points |
Doesn't care about which waves are associated with bullets that actually hit it. This makes it essentially a curve flattener. No wonder it scores around MakoHT. | Doesn't care about which waves are associated with bullets that actually hit it. This makes it essentially a curve flattener. No wonder it scores around MakoHT. | ||
− | * Beta - | + | * Beta - 1709.8 points |
Pretty much the same code, but gives 10 times more attention to waves that carry a bullet that hit it. Big advance, improved against almost all reasonable bots. Some exceptions are [[Wolverine]], [[Cigaret]], [[FloodNano]] and [[Leopard]]. See the pattern? ;) | Pretty much the same code, but gives 10 times more attention to waves that carry a bullet that hit it. Big advance, improved against almost all reasonable bots. Some exceptions are [[Wolverine]], [[Cigaret]], [[FloodNano]] and [[Leopard]]. See the pattern? ;) | ||
+ | |||
+ | * Unlimited - 1706.6 points | ||
+ | |||
+ | Added [[Rolling Averages]], exponential style with 1.4x decay every approximately 14 waves. Mixed blessing: gained against the strong and lost against the weak. This goes as far as +6.1% against [[Diamond]], +7.4% against [[WaveSerpent]], +7.5% against [[Dookious]] +9.3% against [[DrussGT]] and +10.9% against [[SilverSurfer]]. Despite the tiny rating drop I'm happy with the change. |
Revision as of 23:29, 17 May 2010
TormentedAngel | |
Tormented Angel | |
Author(s) | lRem |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | WaveSurfing |
Released | November 16th, 2008 |
Best Rating | 1v1: 1709.8 (258th) |
Current Version | Unlimited |
Code License | None |
Download |
Background
This is my first experiment with WaveSurfing. It has been done before I had a chance to read the excellent Wave Surfing Tutorial, so it included some WaveSuffering. But to be frank, that wasn't that bad. On the other hand I solved most problems in a different way, probably less efficient.
This bot is uncompetitive by design. It doesn't use any segmentation - it's just to check how much different implementation issues matter.
History
- Alpha - 1630.5 points
Doesn't care about which waves are associated with bullets that actually hit it. This makes it essentially a curve flattener. No wonder it scores around MakoHT.
- Beta - 1709.8 points
Pretty much the same code, but gives 10 times more attention to waves that carry a bullet that hit it. Big advance, improved against almost all reasonable bots. Some exceptions are Wolverine, Cigaret, FloodNano and Leopard. See the pattern? ;)
- Unlimited - 1706.6 points
Added Rolling Averages, exponential style with 1.4x decay every approximately 14 waves. Mixed blessing: gained against the strong and lost against the weak. This goes as far as +6.1% against Diamond, +7.4% against WaveSerpent, +7.5% against Dookious +9.3% against DrussGT and +10.9% against SilverSurfer. Despite the tiny rating drop I'm happy with the change.