Difference between revisions of "LemonDrop/versions"
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m (corrections) |
m (couple more corrections :p) |
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*'''1.5''' - 05/12/2010 | *'''1.5''' - 05/12/2010 | ||
− | :*'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=exauge.LemonDrop%201.5.145|rumble=MicroRumble|scorelabel=APS|score=53.97|rank= | + | :*'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=exauge.LemonDrop%201.5.145|rumble=MicroRumble|scorelabel=APS|score=53.97|rank=124th|win=152|loss=139|plrank=139th|glicko2=1604.4|score2label=Survival|score2=56.40}}''' |
:*'''MicroMelee''' - Not Submitted | :*'''MicroMelee''' - Not Submitted | ||
::*A few bug fixes | ::*A few bug fixes | ||
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*'''1.0''' - 05/02/2010 | *'''1.0''' - 05/02/2010 | ||
− | :*'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=exauge.LemonDrop%201.0.019|rumble=MicroRumble|scorelabel=APS|score=60.23|rank= | + | :*'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=exauge.LemonDrop%201.0.019|rumble=MicroRumble|scorelabel=APS|score=60.23|rank=78th|win=190|loss=98|plrank=81st|glicko2=1679.9|score2label=Survival|score2=63.79}}''' |
:*'''MicroMelee''' - Not Submitted | :*'''MicroMelee''' - Not Submitted | ||
:*Uses the following: | :*Uses the following: |
Revision as of 19:01, 28 May 2010
- 1.6 - 05/25/2010
- MicroRumble ‒ APS: 66.36% (40th), PL: 249-41 (30th), Survival: 75.29%
- MicroMelee - Not Submitted
- Lots of bug fixes...
- Fixed antiram, but it still has a basic implementation to score 50s-60s against rambots.
- Slimmed code a little more :)
- 1.5 - 05/12/2010
- MicroRumble ‒ APS: 53.97% (124th), PL: 152-139 (139th), Survival: 56.40%
- MicroMelee - Not Submitted
- A few bug fixes
- Slimmed code a bit
- Minor changes to gun
- Anti-ram :D EDIT:Major problems with the antiram :(
- 1.4 - 05/09/2010
- MicroRumble ‒ APS: 64.72% (48th), PL: 229-61 (40th), Survival: 71.65%
- MicroMelee - Not Submitted
- Multi-mode movement
- Reverted to previous wall avoidance (new one caused "sticky walls" sometimes)
- 1.3 - 05/08/2010
- MicroRumble ‒ APS: 62.65% (61st), PL: 219-70 (48th), Survival: 70.00%
- MicroMelee - Not Submitted
- Gun Tweaking
- Better wall avoidance
- altered movement slightly
- Narrow Lock Radar
- 1.2 - 05/06/2010
- MicroRumble ‒ APS: 59.03% (84th), PL: 189-100 (85th), Survival: 63.05%
- MicroMelee - Not Submitted
- Small Gun Tweaks
- Corrected a bug
- Changed movement a wee bit
- 1.1 - 05/02/2010
- MicroRumble ‒ APS: 61.88% (63rd), PL: 209-80 (62nd), Survival: 67.59%
- MicroMelee - Not Submitted
- Strengthened Random Movement
- Strengthened Wall Avoidance
- 1.0 - 05/02/2010
- MicroRumble ‒ APS: 60.23% (78th), PL: 190-98 (81st), Survival: 63.79%
- MicroMelee - Not Submitted
- Uses the following:
- Symbolic Pattern Matching based on Robar's BlackWidow
- Random Movement (orbital)
- Infinity Lock Radar