Difference between revisions of "Seraphim"
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==Creation== | ==Creation== | ||
The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coinsidentally, this was version 0.002. It used a very elongated class structure and was highly inefficient. It creates its different gun and surfing buffers in seperate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary. | The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coinsidentally, this was version 0.002. It used a very elongated class structure and was highly inefficient. It creates its different gun and surfing buffers in seperate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary. | ||
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==Targeting== | ==Targeting== |
Revision as of 08:16, 7 January 2008
Seraphim | |
Seraphim, the robotic angel | |
Author(s) | Chase-san |
Extends | AdvancedRobot |
Targeting | GuessFactorTargeting |
Movement | WaveSurfing |
Released | December 8, 2006 |
Best Rating | 1981.1 (25th) |
Current Rating | 1971.08 |
Current Version | v0.052 (v0.071) |
Code License | Proprietary RWPCL (v0.071) |
Download | |
Source |
Creation
The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coinsidentally, this was version 0.002. It used a very elongated class structure and was highly inefficient. It creates its different gun and surfing buffers in seperate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary.
Targeting
Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a Tradition Guessfactor Gun. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight).
Future
Plans are on going to get Seraphim into the 2000 Club. I have a rebuild in the works, I doupt I will finish it, or if I do finish it if it will use the same type of movement and targeting. If it doesn't it will be put under a different name.