Difference between revisions of "User:Robar/Code snippets"
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== Quick Linear Targeting with Angular Velocity == | == Quick Linear Targeting with Angular Velocity == | ||
:This works quite well, but it's not smaller and a bit less accurate than the popular latvel-type. Otherwise, this shows very spectaculary what exactly [[Angular Velocity]] is. | :This works quite well, but it's not smaller and a bit less accurate than the popular latvel-type. Otherwise, this shows very spectaculary what exactly [[Angular Velocity]] is. | ||
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public double do_Angular_Velocity_Gun(ScannedRobotEvent e){ | public double do_Angular_Velocity_Gun(ScannedRobotEvent e){ | ||
double av = (e.getVelocity()*Math.sin(e.getHeadingRadians()-absB))/e.getDistance(); | double av = (e.getVelocity()*Math.sin(e.getHeadingRadians()-absB))/e.getDistance(); | ||
return hot+av*(e.getDistance()/bulletVel); | return hot+av*(e.getDistance()/bulletVel); | ||
} | } | ||
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== Quick Linear Targeting with Maximum Escape Angle == | == Quick Linear Targeting with Maximum Escape Angle == | ||
:This one is even less accurate but an interesting use of [[Maximum Escape Angle]]. ;) | :This one is even less accurate but an interesting use of [[Maximum Escape Angle]]. ;) | ||
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public double do_MaximumEscapeAngle_gun(ScannedRobotEvent e){ | public double do_MaximumEscapeAngle_gun(ScannedRobotEvent e){ | ||
double lateralDir = Math.signum(e.getVelocity()*Math.sin(e.getHeadingRadians()-absB)); | double lateralDir = Math.signum(e.getVelocity()*Math.sin(e.getHeadingRadians()-absB)); | ||
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return hot + mea*lateralDir; | return hot + mea*lateralDir; | ||
} | } | ||
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Latest revision as of 07:20, 1 July 2010
My code snippets
- During my researches in Robocode I created many educating and interesting codes, which I'd like to share with you.
- Many places I use variables called 'hot' and 'absB'. They are exactly what their names mean: Head-on angle and Absolute Bearing, both in radians.
- The codes are not squeezed, they are supposed to be readable and obvious.
Quick Linear Targeting with Angular Velocity
- This works quite well, but it's not smaller and a bit less accurate than the popular latvel-type. Otherwise, this shows very spectaculary what exactly Angular Velocity is.
public double do_Angular_Velocity_Gun(ScannedRobotEvent e){
double av = (e.getVelocity()*Math.sin(e.getHeadingRadians()-absB))/e.getDistance();
return hot+av*(e.getDistance()/bulletVel);
}
Quick Linear Targeting with Maximum Escape Angle
- This one is even less accurate but an interesting use of Maximum Escape Angle. ;)
public double do_MaximumEscapeAngle_gun(ScannedRobotEvent e){
double lateralDir = Math.signum(e.getVelocity()*Math.sin(e.getHeadingRadians()-absB));
double mea = Math.asin(8.0/bulletVel);
return hot + mea*lateralDir;
}