Difference between revisions of "Komarious/Code"
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− | This is the code to Komarious 1. | + | {{Navbox small |
+ | | title = Sub-pages | ||
+ | | parent = Komarious | ||
+ | | page1 = Version History | ||
+ | | page2 = Code | ||
+ | | page3 = Archived Talk 20090424 | ||
+ | }} | ||
+ | ---- | ||
+ | This is the code to Komarious 1.842. Code size is 1492 when compiled with Jikes (and 3 colors = 13 bytes). | ||
---- | ---- | ||
− | < | + | <syntaxhighlight> |
package voidious.mini; | package voidious.mini; | ||
Line 11: | Line 19: | ||
import java.util.LinkedList; | import java.util.LinkedList; | ||
import java.awt.Color; | import java.awt.Color; | ||
+ | import robocode.Rules; | ||
/** | /** | ||
Line 29: | Line 38: | ||
public class Komarious extends AdvancedRobot { | public class Komarious extends AdvancedRobot { | ||
− | + | //////////////////////////////////////////////////////// | |
− | + | // Shared between movement and gun | |
+ | static final int GF_ZERO = 23; | ||
+ | static final int GF_ONE = 46; | ||
public static Point2D.Double _myLocation; | public static Point2D.Double _myLocation; | ||
public static Point2D.Double _enemyLocation; | public static Point2D.Double _enemyLocation; | ||
+ | private static double _lastDistance; | ||
+ | private static double _enemyAbsoluteBearing; | ||
+ | //////////////////////////////////////////////////////// | ||
+ | |||
+ | //////////////////////////////////////////////////////// | ||
+ | // Movement | ||
+ | static final double WALL_STICK = 140; | ||
+ | static final double A_LITTLE_LESS_THAN_HALF_PI = 1.25; // Math.PI/2 would be | ||
+ | // perpendicular movement, less will keep us moving away slightly | ||
+ | private static double _surfStats[][][] = new double[4][5][GF_ONE+1]; | ||
public static LinkedList _enemyWaves; | public static LinkedList _enemyWaves; | ||
private static double _oppEnergy; | private static double _oppEnergy; | ||
− | |||
private static Wave _surfWave; | private static Wave _surfWave; | ||
− | private static | + | private static Wave _nextSurfWave; |
− | |||
− | |||
private static double _lastLatVel; | private static double _lastLatVel; | ||
− | |||
private static double _lastAbsBearingRadians; | private static double _lastAbsBearingRadians; | ||
− | |||
− | |||
private static double _goAngle; | private static double _goAngle; | ||
− | |||
− | |||
private static java.awt.geom.Rectangle2D.Double _fieldRect | private static java.awt.geom.Rectangle2D.Double _fieldRect | ||
= new java.awt.geom.Rectangle2D.Double(18, 18, 764, 564); | = new java.awt.geom.Rectangle2D.Double(18, 18, 764, 564); | ||
+ | //////////////////////////////////////////////////////// | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
//////////////////////////////////////////////////////// | //////////////////////////////////////////////////////// | ||
− | // | + | // Gun |
− | + | static final double LOG_BASE_E_TO_2_CONVERSION_CONSTANT = 1.4427; | |
+ | static double[][][][][][] _gunStats = new double[6][4][4][2][3][GF_ONE+1]; | ||
static double lastVChangeTime; | static double lastVChangeTime; | ||
static int enemyVelocity; | static int enemyVelocity; | ||
− | static | + | private static int _ramCounter; |
− | static | + | private static int _lastGunOrientation; |
− | |||
//////////////////////////////////////////////////////// | //////////////////////////////////////////////////////// | ||
Line 79: | Line 83: | ||
do { | do { | ||
− | turnRadarRightRadians( | + | turnRadarRightRadians(1); |
} while (true); | } while (true); | ||
Line 86: | Line 90: | ||
public void onScannedRobot(ScannedRobotEvent e) { | public void onScannedRobot(ScannedRobotEvent e) { | ||
Wave w; | Wave w; | ||
+ | int direction; | ||
double bulletPower; | double bulletPower; | ||
if ((bulletPower = _oppEnergy - e.getEnergy()) <= 3 | if ((bulletPower = _oppEnergy - e.getEnergy()) <= 3 | ||
&& bulletPower > 0) { | && bulletPower > 0) { | ||
− | + | (w = _nextSurfWave).bulletSpeed = Rules.getBulletSpeed(bulletPower); | |
− | + | addCustomEvent(w); | |
− | w | ||
− | |||
− | |||
− | |||
_enemyWaves.addLast(w); | _enemyWaves.addLast(w); | ||
} | } | ||
− | + | (_nextSurfWave = w = new Wave()).directAngle = _lastAbsBearingRadians; | |
+ | w.waveGuessFactors = _surfStats[(int)(Math.min((_lastDistance+50)/200, 3))][(int)((Math.abs(_lastLatVel)+1)/2)]; | ||
+ | w.orientation = direction = sign(_lastLatVel); | ||
+ | double enemyAbsoluteBearing; | ||
+ | w.sourceLocation = _enemyLocation = | ||
+ | project((_myLocation = new Point2D.Double(getX(), getY())), | ||
+ | _enemyAbsoluteBearing = enemyAbsoluteBearing = getHeadingRadians() + e.getBearingRadians(), _lastDistance = e.getDistance()); | ||
// _oppEnergy = e.getEnergy(); // MC (done in gun normally) | // _oppEnergy = e.getEnergy(); // MC (done in gun normally) | ||
− | + | (w = new Wave()).sourceLocation = _myLocation; | |
− | setTurnRadarRightRadians(Utils.normalRelativeAngle((w.directAngle = | + | addCustomEvent(w); |
+ | setTurnRadarRightRadians(Utils.normalRelativeAngle((w.directAngle = enemyAbsoluteBearing) - getRadarHeadingRadians()) * 2); | ||
− | |||
− | |||
− | |||
// WaveSurfing ///////////////////////////////////////////////////////// | // WaveSurfing ///////////////////////////////////////////////////////// | ||
− | |||
try { | try { | ||
_goAngle = (_surfWave = (Wave)(_enemyWaves.getFirst())) | _goAngle = (_surfWave = (Wave)(_enemyWaves.getFirst())) | ||
− | + | .absoluteBearing(_myLocation) + | |
− | + | A_LITTLE_LESS_THAN_HALF_PI * | |
− | + | (direction = (sign(checkDanger(-1) - checkDanger(1)))); | |
} catch (Exception ex) { } | } catch (Exception ex) { } | ||
− | // CREDIT: code by Iiley, | + | // CREDIT: code by Iiley, optimized with idea from ChaseSan |
// http://robowiki.net?BackAsFront | // http://robowiki.net?BackAsFront | ||
− | double angle | + | double angle; |
− | + | setTurnRightRadians(Math.tan(angle = | |
− | + | wallSmoothing(_myLocation, _goAngle, direction) - getHeadingRadians())); | |
− | + | setAhead(Math.cos(angle) * Double.POSITIVE_INFINITY); | |
− | |||
//////////////////////////////////////////////////////// | //////////////////////////////////////////////////////// | ||
− | // CREDIT: RaikoMicro's gun, by Jamougha | + | // CREDIT: Originally based on RaikoMicro's gun, by Jamougha |
// http://robowiki.net?RaikoMicro | // http://robowiki.net?RaikoMicro | ||
Line 143: | Line 146: | ||
// ------------- Fire control ------- | // ------------- Fire control ------- | ||
double enemyLatVel; | double enemyLatVel; | ||
− | _lastGunOrientation = w.orientation = sign(enemyLatVel = (e.getVelocity())*Math.sin(e.getHeadingRadians() - | + | _lastGunOrientation = w.orientation = sign(enemyLatVel = (e.getVelocity())*Math.sin(e.getHeadingRadians() - enemyAbsoluteBearing)); |
int bestGF = Math.min(3, (int)(Math.pow(280*lastVChangeTime++/_lastDistance, .7))); | int bestGF = Math.min(3, (int)(Math.pow(280*lastVChangeTime++/_lastDistance, .7))); | ||
Line 152: | Line 155: | ||
bestGF = 4; | bestGF = 4; | ||
if (enemyVelocity > newVelocity) { | if (enemyVelocity > newVelocity) { | ||
− | + | bestGF = 5; | |
} | } | ||
} | } | ||
Line 171: | Line 174: | ||
double power = 2 - Math.max(0, (30 - getEnergy()) / 16); | double power = 2 - Math.max(0, (30 - getEnergy()) / 16); | ||
// double power = 3; // TC | // double power = 3; // TC | ||
− | w.distance = -1.5 * (w. | + | w.distance = -1.5 * (w.bulletSpeed = Rules.getBulletSpeed(power)); |
− | setTurnGunRightRadians(Utils.normalRelativeAngle( | + | setTurnGunRightRadians(Utils.normalRelativeAngle(enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*(Math.asin(8/w.bulletSpeed)/GF_ZERO))*(bestGF-GF_ZERO)) )); |
// setTurnGunRightRadians(Utils.normalRelativeAngle(_enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*.035406)*(bestGF-GF_ZERO)) )); // TC | // setTurnGunRightRadians(Utils.normalRelativeAngle(_enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*.035406)*(bestGF-GF_ZERO)) )); // TC | ||
Line 184: | Line 187: | ||
_lastLatVel = getVelocity()*Math.sin(e.getBearingRadians()); | _lastLatVel = getVelocity()*Math.sin(e.getBearingRadians()); | ||
− | + | _goAngle = _lastAbsBearingRadians = enemyAbsoluteBearing + Math.PI; | |
− | _goAngle = _lastAbsBearingRadians = | ||
} | } | ||
public void onHitByBullet(HitByBulletEvent e) { | public void onHitByBullet(HitByBulletEvent e) { | ||
− | + | _oppEnergy += e.getBullet().getPower() * 3; | |
− | + | logAndRemoveWave(_myLocation); | |
+ | } | ||
− | + | public void onBulletHitBullet(BulletHitBulletEvent e) { | |
− | + | logAndRemoveWave(new Point2D.Double(e.getBullet().getX(), | |
− | + | e.getBullet().getY())); | |
− | + | } | |
− | } | + | |
+ | public void logAndRemoveWave(Point2D.Double hitLocation) { | ||
+ | Wave w = _surfWave; | ||
+ | int x = 0; | ||
+ | do { | ||
+ | try { | ||
+ | if (Math.abs(w.distanceToPoint(hitLocation) - w.distance) < 100) { | ||
+ | logHit(w, hitLocation, 0.85); | ||
+ | _enemyWaves.remove(w); | ||
+ | removeCustomEvent(w); | ||
+ | return; | ||
+ | } | ||
+ | w = (Wave)_enemyWaves.get(x++); | ||
+ | } catch (Exception ex) { } | ||
+ | } while (x <= _enemyWaves.size()); | ||
} | } | ||
− | + | ||
public void onBulletHit(BulletHitEvent e) { | public void onBulletHit(BulletHitEvent e) { | ||
− | + | _oppEnergy -= Rules.getBulletDamage(e.getBullet().getPower()); | |
− | |||
− | |||
} | } | ||
Line 210: | Line 225: | ||
public void onCustomEvent(CustomEvent e) { | public void onCustomEvent(CustomEvent e) { | ||
− | + | removeCustomEvent(e.getCondition()); | |
} | } | ||
public static void logHit(Wave w, Point2D.Double targetLocation, double rollingDepth) { | public static void logHit(Wave w, Point2D.Double targetLocation, double rollingDepth) { | ||
− | for (int x = | + | for (int x = GF_ONE; x >= 0; x--) { |
w.waveGuessFactors[x] = ((w.waveGuessFactors[x] * rollingDepth) | w.waveGuessFactors[x] = ((w.waveGuessFactors[x] * rollingDepth) | ||
+ ((1 + w.weight) / (Math.pow(x - getFactorIndex(w, targetLocation), 2) + 1))) | + ((1 + w.weight) / (Math.pow(x - getFactorIndex(w, targetLocation), 2) + 1))) | ||
Line 226: | Line 241: | ||
w.absoluteBearing(botLocation) | w.absoluteBearing(botLocation) | ||
- w.directAngle) * w.orientation) | - w.directAngle) * w.orientation) | ||
− | / Math.asin(8.0/w. | + | / Math.asin(8.0/w.bulletSpeed)) |
− | * (GF_ZERO)) + (GF_ZERO)), | + | * (GF_ZERO)) + (GF_ZERO)), GF_ONE); |
} | } | ||
private double checkDanger(int direction) { | private double checkDanger(int direction) { | ||
− | + | Wave surfWave = Komarious._surfWave; | |
− | + | Point2D.Double predictedPosition = _myLocation; | |
− | + | double predictedHeading = getHeadingRadians(); | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
double predictedVelocity = getVelocity(); | double predictedVelocity = getVelocity(); | ||
− | + | double maxTurning, moveAngle, moveDir, lastPredictedDistance; | |
− | double maxTurning, moveAngle, moveDir; | ||
// - actual distance traveled so far needs +bullet_velocity, | // - actual distance traveled so far needs +bullet_velocity, | ||
Line 258: | Line 264: | ||
if (Math.cos(moveAngle = | if (Math.cos(moveAngle = | ||
− | wallSmoothing(predictedPosition, | + | wallSmoothing(predictedPosition, surfWave.absoluteBearing( |
predictedPosition) + (direction * A_LITTLE_LESS_THAN_HALF_PI), direction) | predictedPosition) + (direction * A_LITTLE_LESS_THAN_HALF_PI), direction) | ||
- predictedHeading) < 0) { | - predictedHeading) < 0) { | ||
Line 276: | Line 282: | ||
// calculate the new predicted position | // calculate the new predicted position | ||
predictedPosition = project(predictedPosition, | predictedPosition = project(predictedPosition, | ||
− | + | predictedHeading = Utils.normalRelativeAngle(predictedHeading + | |
− | + | limit(-(maxTurning = Rules.getTurnRateRadians(Math.abs(predictedVelocity))), | |
− | + | Utils.normalRelativeAngle(moveAngle), maxTurning)), | |
− | + | (predictedVelocity = limit(-8, | |
− | + | predictedVelocity + (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir), | |
− | + | 8))); | |
− | + | ||
+ | |||
+ | } while ( | ||
+ | (lastPredictedDistance = surfWave.distanceToPoint(predictedPosition)) >= | ||
+ | surfWave.distance + ((++counter) * surfWave.bulletSpeed)); | ||
− | + | int index; | |
− | + | return (surfWave.waveGuessFactors[index = getFactorIndex(surfWave, predictedPosition)] | |
− | + | + .01 / (Math.abs(index - GF_ZERO) + 1)) | |
− | + | / Math.pow(lastPredictedDistance, 4); | |
− | |||
− | |||
} | } | ||
Line 304: | Line 312: | ||
private static int sign(double d) { | private static int sign(double d) { | ||
− | + | if (d < 0) { return -1; } | |
− | + | return 1; | |
} | } | ||
Line 318: | Line 326: | ||
private static boolean gunWallDistance(double wallDistance) { | private static boolean gunWallDistance(double wallDistance) { | ||
− | + | return _fieldRect.contains(project(_myLocation, _enemyAbsoluteBearing + (_lastGunOrientation*wallDistance), _lastDistance)); | |
} | } | ||
− | } | + | |
+ | static class Wave extends Condition { | ||
+ | Point2D.Double sourceLocation; | ||
+ | double[] waveGuessFactors; | ||
+ | double bulletSpeed, directAngle, distance; | ||
+ | int orientation, weight; | ||
+ | |||
+ | public double distanceToPoint(Point2D.Double p) { | ||
+ | return sourceLocation.distance(p); | ||
+ | } | ||
− | + | public double absoluteBearing(Point2D.Double target) { | |
− | + | return Math.atan2(target.x - sourceLocation.x, target.y - sourceLocation.y); | |
− | + | } | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | public boolean test() { | |
− | + | if (distanceToPoint(Komarious._enemyWaves.contains(this)? | |
− | + | Komarious._myLocation:Komarious._enemyLocation) | |
− | + | <= (distance+=bulletSpeed) + (2 * bulletSpeed)) { | |
− | |||
// logHit((Wave)_enemyWaves.removeFirst(), | // logHit((Wave)_enemyWaves.removeFirst(), | ||
// Komarious._myLocation, 500); | // Komarious._myLocation, 500); | ||
− | + | if (!Komarious._enemyWaves.remove(this)) { | |
− | + | Komarious.logHit(this, Komarious._enemyLocation, 600); | |
− | + | } | |
− | |||
− | + | return true; | |
+ | } | ||
+ | return false; | ||
} | } | ||
− | |||
} | } | ||
} | } | ||
− | </ | + | </syntaxhighlight> |
[[Category:Source Code]] | [[Category:Source Code]] |
Latest revision as of 09:28, 1 July 2010
- Sub-pages:
- Komarious - Version History - Code - Archived Talk 20090424
This is the code to Komarious 1.842. Code size is 1492 when compiled with Jikes (and 3 colors = 13 bytes).
package voidious.mini;
import robocode.*;
import robocode.util.Utils;
import java.awt.geom.*;
import java.util.LinkedList;
import java.awt.Color;
import robocode.Rules;
/**
* Komarious - a MiniBot by Voidious
*
* She's a duelist, and assumes it's a 1 on 1. This is a first attempt by
* Voidious at making a mini-WaveSurfer.
*
* CREDITS:
* Jamougha - gun based on RaikoMicro 1.44
* rozu - mini-sized PrecisePrediction from Apollon
* Iiley - small codesize BackAsFront method
* PEZ - iterative WallSmoothing algorithm
*
* Code is open source, released under the RoboWiki Public Code License:
* http://robowiki.net/cgi-bin/robowiki?RWPCL
*/
public class Komarious extends AdvancedRobot {
////////////////////////////////////////////////////////
// Shared between movement and gun
static final int GF_ZERO = 23;
static final int GF_ONE = 46;
public static Point2D.Double _myLocation;
public static Point2D.Double _enemyLocation;
private static double _lastDistance;
private static double _enemyAbsoluteBearing;
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
// Movement
static final double WALL_STICK = 140;
static final double A_LITTLE_LESS_THAN_HALF_PI = 1.25; // Math.PI/2 would be
// perpendicular movement, less will keep us moving away slightly
private static double _surfStats[][][] = new double[4][5][GF_ONE+1];
public static LinkedList _enemyWaves;
private static double _oppEnergy;
private static Wave _surfWave;
private static Wave _nextSurfWave;
private static double _lastLatVel;
private static double _lastAbsBearingRadians;
private static double _goAngle;
private static java.awt.geom.Rectangle2D.Double _fieldRect
= new java.awt.geom.Rectangle2D.Double(18, 18, 764, 564);
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
// Gun
static final double LOG_BASE_E_TO_2_CONVERSION_CONSTANT = 1.4427;
static double[][][][][][] _gunStats = new double[6][4][4][2][3][GF_ONE+1];
static double lastVChangeTime;
static int enemyVelocity;
private static int _ramCounter;
private static int _lastGunOrientation;
////////////////////////////////////////////////////////
public void run() {
setColors(Color.black, Color.black, Color.white);
_enemyWaves = new LinkedList();
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
do {
turnRadarRightRadians(1);
} while (true);
}
public void onScannedRobot(ScannedRobotEvent e) {
Wave w;
int direction;
double bulletPower;
if ((bulletPower = _oppEnergy - e.getEnergy()) <= 3
&& bulletPower > 0) {
(w = _nextSurfWave).bulletSpeed = Rules.getBulletSpeed(bulletPower);
addCustomEvent(w);
_enemyWaves.addLast(w);
}
(_nextSurfWave = w = new Wave()).directAngle = _lastAbsBearingRadians;
w.waveGuessFactors = _surfStats[(int)(Math.min((_lastDistance+50)/200, 3))][(int)((Math.abs(_lastLatVel)+1)/2)];
w.orientation = direction = sign(_lastLatVel);
double enemyAbsoluteBearing;
w.sourceLocation = _enemyLocation =
project((_myLocation = new Point2D.Double(getX(), getY())),
_enemyAbsoluteBearing = enemyAbsoluteBearing = getHeadingRadians() + e.getBearingRadians(), _lastDistance = e.getDistance());
// _oppEnergy = e.getEnergy(); // MC (done in gun normally)
(w = new Wave()).sourceLocation = _myLocation;
addCustomEvent(w);
setTurnRadarRightRadians(Utils.normalRelativeAngle((w.directAngle = enemyAbsoluteBearing) - getRadarHeadingRadians()) * 2);
// WaveSurfing /////////////////////////////////////////////////////////
try {
_goAngle = (_surfWave = (Wave)(_enemyWaves.getFirst()))
.absoluteBearing(_myLocation) +
A_LITTLE_LESS_THAN_HALF_PI *
(direction = (sign(checkDanger(-1) - checkDanger(1))));
} catch (Exception ex) { }
// CREDIT: code by Iiley, optimized with idea from ChaseSan
// http://robowiki.net?BackAsFront
double angle;
setTurnRightRadians(Math.tan(angle =
wallSmoothing(_myLocation, _goAngle, direction) - getHeadingRadians()));
setAhead(Math.cos(angle) * Double.POSITIVE_INFINITY);
////////////////////////////////////////////////////////
// CREDIT: Originally based on RaikoMicro's gun, by Jamougha
// http://robowiki.net?RaikoMicro
/////
// TC
/*
Wave w;
addCustomEvent(w = new Wave());
_enemyLocation =
project((w.sourceLocation = _myLocation = new Point2D.Double(getX(), getY())),
_enemyAbsoluteBearing, _lastDistance = e.getDistance());
*/
/////
// ------------- Fire control -------
double enemyLatVel;
_lastGunOrientation = w.orientation = sign(enemyLatVel = (e.getVelocity())*Math.sin(e.getHeadingRadians() - enemyAbsoluteBearing));
int bestGF = Math.min(3, (int)(Math.pow(280*lastVChangeTime++/_lastDistance, .7)));
// int bestGF = Math.min(3, (int)(Math.sqrt(220D*lastVChangeTime++/_lastDistance))); // TC
int newVelocity;
if (enemyVelocity != (newVelocity = (int)(enemyLatVel = Math.abs(enemyLatVel)))) {
lastVChangeTime = 0;
bestGF = 4;
if (enemyVelocity > newVelocity) {
bestGF = 5;
}
}
enemyVelocity = newVelocity;
// w.sourceLocation = _myLocation;
// w.directAngle = _enemyAbsoluteBearing;
w.waveGuessFactors = _gunStats[bestGF][(int)(LOG_BASE_E_TO_2_CONVERSION_CONSTANT * Math.log(enemyLatVel + 1.5))][gunWallDistance(0.18247367367) ? (gunWallDistance(0.36494734735) ? (gunWallDistance(0.63865785787) ? 3 : 2) : 1) : 0][gunWallDistance(-0.36494734735) ? 0 : 1][(int)limit(0, (_lastDistance-75)/200, 2)];
// w.waveGuessFactors = _gunStats[bestGF][(int)(LOG_BASE_E_TO_2_CONVERSION_CONSTANT * Math.log(enemyLatVel + 1.5))][gunWallDistance(0.24430198263) ? (gunWallDistance(0.48860396528) ? (gunWallDistance(0.85505693924) ? 3 : 2) : 1) : 0][gunWallDistance(-0.48860396528) ? 0 : 1][(int)limit(0, (_lastDistance-75)/200, 2)]; // TC
bestGF = GF_ZERO;
for (int gf = GF_ONE; gf >= 0 && (_oppEnergy = e.getEnergy()) > 0; gf--) // Jamougha: Saves one byte compared to going up, weird
if (w.waveGuessFactors[gf] > w.waveGuessFactors[bestGF])
bestGF = gf;
double power = 2 - Math.max(0, (30 - getEnergy()) / 16);
// double power = 3; // TC
w.distance = -1.5 * (w.bulletSpeed = Rules.getBulletSpeed(power));
setTurnGunRightRadians(Utils.normalRelativeAngle(enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*(Math.asin(8/w.bulletSpeed)/GF_ZERO))*(bestGF-GF_ZERO)) ));
// setTurnGunRightRadians(Utils.normalRelativeAngle(_enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*.035406)*(bestGF-GF_ZERO)) )); // TC
if (Math.abs(getGunTurnRemaining()) < 3 && setFireBullet(power + (_ramCounter / (3*getRoundNum()+1))) != null) {
// if (Math.abs(getGunTurnRemaining()) < 3 && setFireBullet(3) != null) { // TC
w.weight = 4;
}
////////////////////////////////////////////////////////
_lastLatVel = getVelocity()*Math.sin(e.getBearingRadians());
_goAngle = _lastAbsBearingRadians = enemyAbsoluteBearing + Math.PI;
}
public void onHitByBullet(HitByBulletEvent e) {
_oppEnergy += e.getBullet().getPower() * 3;
logAndRemoveWave(_myLocation);
}
public void onBulletHitBullet(BulletHitBulletEvent e) {
logAndRemoveWave(new Point2D.Double(e.getBullet().getX(),
e.getBullet().getY()));
}
public void logAndRemoveWave(Point2D.Double hitLocation) {
Wave w = _surfWave;
int x = 0;
do {
try {
if (Math.abs(w.distanceToPoint(hitLocation) - w.distance) < 100) {
logHit(w, hitLocation, 0.85);
_enemyWaves.remove(w);
removeCustomEvent(w);
return;
}
w = (Wave)_enemyWaves.get(x++);
} catch (Exception ex) { }
} while (x <= _enemyWaves.size());
}
public void onBulletHit(BulletHitEvent e) {
_oppEnergy -= Rules.getBulletDamage(e.getBullet().getPower());
}
public void onHitRobot(HitRobotEvent event) {
_ramCounter++;
}
public void onCustomEvent(CustomEvent e) {
removeCustomEvent(e.getCondition());
}
public static void logHit(Wave w, Point2D.Double targetLocation, double rollingDepth) {
for (int x = GF_ONE; x >= 0; x--) {
w.waveGuessFactors[x] = ((w.waveGuessFactors[x] * rollingDepth)
+ ((1 + w.weight) / (Math.pow(x - getFactorIndex(w, targetLocation), 2) + 1)))
/ (rollingDepth + 1 + w.weight);
}
}
private static int getFactorIndex(Wave w, Point2D.Double botLocation) {
return (int)limit(0,
((((Utils.normalRelativeAngle(
w.absoluteBearing(botLocation)
- w.directAngle) * w.orientation)
/ Math.asin(8.0/w.bulletSpeed))
* (GF_ZERO)) + (GF_ZERO)), GF_ONE);
}
private double checkDanger(int direction) {
Wave surfWave = Komarious._surfWave;
Point2D.Double predictedPosition = _myLocation;
double predictedHeading = getHeadingRadians();
double predictedVelocity = getVelocity();
double maxTurning, moveAngle, moveDir, lastPredictedDistance;
// - actual distance traveled so far needs +bullet_velocity,
// because it's detected one after being fired
// - another +bullet_velocity b/c bullet advances before collisions
// ...So start the counter at 2.
// - another +bullet_velocity to approximate a bot's half width
// ...So start the counter at 3.
int counter = 3;
do {
moveDir = 1;
if (Math.cos(moveAngle =
wallSmoothing(predictedPosition, surfWave.absoluteBearing(
predictedPosition) + (direction * A_LITTLE_LESS_THAN_HALF_PI), direction)
- predictedHeading) < 0) {
moveAngle += Math.PI;
moveDir = -1;
}
// rozu comment:
// this one is nice ;). if predictedVelocity and moveDir have different signs you want to breack down
// otherwise you want to accelerate (look at the factor "2")
// predictedVelocity += (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir);
// predictedVelocity = limit(-8,
// predictedVelocity + (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir),
// 8);
// rozu comment:
// calculate the new predicted position
predictedPosition = project(predictedPosition,
predictedHeading = Utils.normalRelativeAngle(predictedHeading +
limit(-(maxTurning = Rules.getTurnRateRadians(Math.abs(predictedVelocity))),
Utils.normalRelativeAngle(moveAngle), maxTurning)),
(predictedVelocity = limit(-8,
predictedVelocity + (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir),
8)));
} while (
(lastPredictedDistance = surfWave.distanceToPoint(predictedPosition)) >=
surfWave.distance + ((++counter) * surfWave.bulletSpeed));
int index;
return (surfWave.waveGuessFactors[index = getFactorIndex(surfWave, predictedPosition)]
+ .01 / (Math.abs(index - GF_ZERO) + 1))
/ Math.pow(lastPredictedDistance, 4);
}
private static double limit(double min, double value, double max) {
return Math.max(min, Math.min(value, max));
}
// CREDIT: ganked from CassiusClay, by PEZ
// http://robowiki.net?CassiusClay
private static Point2D.Double project(Point2D.Double sourceLocation, double angle, double length) {
return new Point2D.Double(sourceLocation.x + Math.sin(angle) * length,
sourceLocation.y + Math.cos(angle) * length);
}
private static int sign(double d) {
if (d < 0) { return -1; }
return 1;
}
// CREDIT: Iterative WallSmoothing by PEZ
// http://robowiki.net?WallSmoothing
private static double wallSmoothing(Point2D.Double botLocation, double angle, int orientation) {
while (!_fieldRect.contains(project(botLocation, angle, WALL_STICK))) {
angle += orientation*0.05;
}
return angle;
}
private static boolean gunWallDistance(double wallDistance) {
return _fieldRect.contains(project(_myLocation, _enemyAbsoluteBearing + (_lastGunOrientation*wallDistance), _lastDistance));
}
static class Wave extends Condition {
Point2D.Double sourceLocation;
double[] waveGuessFactors;
double bulletSpeed, directAngle, distance;
int orientation, weight;
public double distanceToPoint(Point2D.Double p) {
return sourceLocation.distance(p);
}
public double absoluteBearing(Point2D.Double target) {
return Math.atan2(target.x - sourceLocation.x, target.y - sourceLocation.y);
}
public boolean test() {
if (distanceToPoint(Komarious._enemyWaves.contains(this)?
Komarious._myLocation:Komarious._enemyLocation)
<= (distance+=bulletSpeed) + (2 * bulletSpeed)) {
// logHit((Wave)_enemyWaves.removeFirst(),
// Komarious._myLocation, 500);
if (!Komarious._enemyWaves.remove(this)) {
Komarious.logHit(this, Komarious._enemyLocation, 600);
}
return true;
}
return false;
}
}
}