Difference between revisions of "Precise Prediction"
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− | A technique used by most [[Wave Surfing]] robots. Using RoboCode physics to precisely predict your bots position when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. | + | A technique used by most [[Wave Surfing]] robots. Using RoboCode physics to precisely predict your bots position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors. |
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+ | Precise Prediction code can be very complex to fairly simple depending on the scope of physics you are trying to simulate. | ||
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+ | ===Implementations=== | ||
+ | *[[FuturePosition|Albert's Future Position]] - One of the first. | ||
+ | *[[User:Chase-san/MovSim|Chase's MovSim2]] - Recent with support for new deceleration rule. Requires more work to setup. | ||
+ | *[[Apollon|rozu's Apollon Code]] - The same code used in the [[Wave Surfing Tutorial]]. | ||
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 11:28, 7 July 2010
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A technique used by most Wave Surfing robots. Using RoboCode physics to precisely predict your bots position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.
Precise Prediction code can be very complex to fairly simple depending on the scope of physics you are trying to simulate.
Implementations
- Albert's Future Position - One of the first.
- Chase's MovSim2 - Recent with support for new deceleration rule. Requires more work to setup.
- rozu's Apollon Code - The same code used in the Wave Surfing Tutorial.