Difference between revisions of "Precise Prediction"

From Robowiki
Jump to navigation Jump to search
(updating this somewhat.)
m (→‎Implementations: add mine impl)
Line 5: Line 5:
 
Precise Prediction code can be very complex to fairly simple depending on the scope of physics you are trying to simulate.  
 
Precise Prediction code can be very complex to fairly simple depending on the scope of physics you are trying to simulate.  
  
===Implementations===
+
=== Implementations ===
*[[FuturePosition|Albert's Future Position]] - One of the first.
+
* [[FuturePosition|Albert's Future Position]] - One of the first.
*[[User:Chase-san/MovSim|Chase's MovSim2]] - Recent with support for new deceleration rule. Requires more work to setup.
+
* [[User:Chase-san/MovSim|Chase's MovSim2]] - Recent with support for new deceleration rule. Requires more work to setup.
*[[Apollon|rozu's Apollon Code]] - The same code used in the [[Wave Surfing Tutorial]].
+
* [[User:Nat/Free_code#Movement_Predictor|Nat's Movement Predictor]] with rules from latest Robocode. Written before the above, but the above author doesn't know that there is this implementation.
 +
* [[Apollon|rozu's Apollon Code]] - The same code used in the [[Wave Surfing Tutorial]].
  
 
[[Category:Movement]]
 
[[Category:Movement]]

Revision as of 14:09, 7 July 2010

This article is a stub. You can help RoboWiki by expanding it.

A technique used by most Wave Surfing robots. Using RoboCode physics to precisely predict your bots position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.

Precise Prediction code can be very complex to fairly simple depending on the scope of physics you are trying to simulate.

Implementations