Difference between revisions of "Sanguijuela/Evolution History"

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'''Codesize:''' 749
 
'''Codesize:''' 749
  
'''Ratings  Date:''' '''Battles:'''
+
'''Ratings  Date:''' 18 January 2008 '''Battles:''' 2024
Wait for more than 2000 battles
+
 
 
{| border="1" cellspacing="0" cellpadding="3"
 
{| border="1" cellspacing="0" cellpadding="3"
 
! Rumble
 
! Rumble
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|-
 
|-
 
! General
 
! General
|  
+
| 253 / 604
|  
+
| 1624.67
 
|-
 
|-
 
! General PL
 
! General PL
|  
+
| 279 / 604
|  
+
| 612
 
|-
 
|-
 
! Mini
 
! Mini
|  
+
| 108 / 302
|  
+
| 1643.79
 
|-
 
|-
 
! Mini PL
 
! Mini PL
|  
+
| 122 / 302
|  
+
| 338
 
|-
 
|-
 
! Micro
 
! Micro
|  
+
| 67 / 203
|  
+
| 1645.21
 
|-
 
|-
 
! Micro PL
 
! Micro PL
|  
+
| 75 / 203
|  
+
| 236
 
|}
 
|}
  

Revision as of 18:09, 18 January 2008

Sanguijuela 0.3

Released: 8 January 2008

Codesize: 749

Ratings Date: 18 January 2008 Battles: 2024

Rumble Position Points
General 253 / 604 1624.67
General PL 279 / 604 612
Mini 108 / 302 1643.79
Mini PL 122 / 302 338
Micro 67 / 203 1645.21
Micro PL 75 / 203 236
  • Now Sanguijuela doesn’t ignore the walls in the linear movement and targeting.
  • It doesn’t bite before it is close to the enemy. (350 pixels).

Sanguijuela 0.2

Released: 6 January 2008

Codesize: 743

  • Code reduced to 743. Now Sanguijuela is a MicroBot.
  • Sanguijuela ignores the walls when moving and targeting.
  • TODO:Done. Don’t ignore the walls and mantain the micro category.

Sanguijuela 0.1

Released: 5 January 2008

Codesize: 869

  • Linear Ramming and Targeting.
  • It calculates the best direction to start scanning.
  • It chooses ramming with the anterior or the posterior suckers depending on host's starting position.