Difference between revisions of "DeBroglie/Version History"
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+ | '''v 0.55''' -- v 0.5 was using stupid amounts of memory. Hanging on RoboRumble with DrussGT and a few others. Trimmed things down. Definitely need to implement a growable data structure of some kind for stats. | ||
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'''v 0.5''' -- Rewritten angleToBin and binToAngle to compensate for clockwise/CCW movement. This allowed elimination the cw/ccw stats segment. Double the data density with half the memory use. Consequently added a few bins and timing segments. Still a net memory savings. Also included last velocity in cw/ccw calculation if current v == 0. Seemed wrong for v == 0 to always be clockwise.. the enemy might have a pattern to exploit when crossing v == 0 after all. | '''v 0.5''' -- Rewritten angleToBin and binToAngle to compensate for clockwise/CCW movement. This allowed elimination the cw/ccw stats segment. Double the data density with half the memory use. Consequently added a few bins and timing segments. Still a net memory savings. Also included last velocity in cw/ccw calculation if current v == 0. Seemed wrong for v == 0 to always be clockwise.. the enemy might have a pattern to exploit when crossing v == 0 after all. | ||
Revision as of 10:24, 12 November 2010
v 0.55 -- v 0.5 was using stupid amounts of memory. Hanging on RoboRumble with DrussGT and a few others. Trimmed things down. Definitely need to implement a growable data structure of some kind for stats.
v 0.5 -- Rewritten angleToBin and binToAngle to compensate for clockwise/CCW movement. This allowed elimination the cw/ccw stats segment. Double the data density with half the memory use. Consequently added a few bins and timing segments. Still a net memory savings. Also included last velocity in cw/ccw calculation if current v == 0. Seemed wrong for v == 0 to always be clockwise.. the enemy might have a pattern to exploit when crossing v == 0 after all.
v 0.4 -- full max escape angle calculation instead of just the polar coordinate version.
v 0.3 -- Some more segmentation. Lots of little fixes.
v 0.2 -- First version. Gutted and rebuilt my old Virtual Bullets + Anti-gravity bot Newton.