Difference between revisions of "Musashi Trick"

From Robowiki
Jump to navigation Jump to search
m (minor cleanup)
Line 2: Line 2:
 
{{stub}}
 
{{stub}}
  
The Musashi Trick is a movement idea that dates back to the robocoder Axe, with his robot Musashi. The Musashi Trick can be used to get very high scores against [[Head-On Targeting]] robots. This is done by having your robot turn perpendicularly to the other robot and go keep going forward, resulting in all of the enemy robot's shots going behind you. The most common form of this is circling around your opponent constantly. However, without the proper implementations, such as [[Wall Smoothing]] and [[Anti-Gravity Movement]], your bot may get stuck very easily and bash itself against corners, resulting in a rather quick death.
+
The Musashi Trick is a movement idea that dates back to the robocoder Axe, with his robot Musashi. The Musashi Trick can be used to get very high scores against [[Head-On Targeting]] robots. This is done by having your robot turn perpendicularly to the other robot and moving forward continually, resulting in all of the enemy robot's shots going behind you. The most common form of this is circling around your opponent constantly. However, without the proper implementations, such as [[Wall Smoothing]] and [[Anti-Gravity Movement]], your bot may get stuck very easily and bash itself against corners, resulting in a rather quick death.
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
[[Category:Movement]]
 
[[Category:Movement]]

Revision as of 05:25, 15 November 2010

Youtube
Youtube has a video of Musashi Trick in action: click here to watch
This article is a stub. You can help RoboWiki by expanding it.

The Musashi Trick is a movement idea that dates back to the robocoder Axe, with his robot Musashi. The Musashi Trick can be used to get very high scores against Head-On Targeting robots. This is done by having your robot turn perpendicularly to the other robot and moving forward continually, resulting in all of the enemy robot's shots going behind you. The most common form of this is circling around your opponent constantly. However, without the proper implementations, such as Wall Smoothing and Anti-Gravity Movement, your bot may get stuck very easily and bash itself against corners, resulting in a rather quick death.