Difference between revisions of "SuperBoxBot"
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private byte spins = 0; // spin counter | private byte spins = 0; // spin counter | ||
private byte dir = 1; // direction to move | private byte dir = 1; // direction to move | ||
− | private | + | private short prevE; // previous energy of robot we're targeting |
@Override | @Override | ||
Line 121: | Line 121: | ||
// if the enemy fires, with a 15% chance, | // if the enemy fires, with a 15% chance, | ||
− | if((prevE < (prevE = ( | + | if((prevE < (prevE = (short)e.getEnergy())) && Math.random() > .85){ |
dir *= -1; // change direction | dir *= -1; // change direction | ||
} | } |
Revision as of 03:25, 14 December 2010
SuperBoxBot is a member of the Super Sample Bots. It was created by Exauge. It is intended to provide new robocoders with a new challenge after beating all of the sample robots. This robot demonstrates a number of things such as Melee Strategy, and some of the less commonly used Java operators such as ternary operators and the remainder operand. Despite it's overly large size for what it does, it also shows some ways to conserve codesize.
Movement
SuperBoxBot goes to the nearest corner and starts moving in a box. There is a 15% chance it will randomly decide to switch directions.
Targeting
SuperBoxBot uses Head-On Targeting which is popular among lightweight melee bots. It can be surprisingly effective.
Code
package supersample;
import java.awt.Color;
import robocode.AdvancedRobot;
import robocode.HitByBulletEvent;
import robocode.ScannedRobotEvent;
import robocode.util.Utils;
/*
* SuperBoxBot - a SuperSampleBot by Exauge
*
* This robot demonstrates basic melee strategy such as
* -Picking targets
* -Melee movement strategy
*
* It also demonstrates some of the Java API operators including
* remainder and ternary.
*
* If you need help with any of these operators look here:
* http://download.oracle.com/javase/tutorial/java/nutsandbolts/opsummary.html
* A bit of googling always helps too.
*
* Movement:
* This robot goes to the nearest corner, and then moves in a box.
* There is a 15% chance it will change direction when the enemy fires.
*
* Targeting:
* At first this robot will target the first robot it sees, but it switches
* to any robot that hits it. It uses Head-on targeting which is popular
* among lightweight melee bots.
*/
public class SuperBoxBot extends AdvancedRobot{
private boolean moved = false; // if we need to move or turn
private boolean inCorner = false; // if we are in a corner
private String targ; // what robot to target
private byte spins = 0; // spin counter
private byte dir = 1; // direction to move
private short prevE; // previous energy of robot we're targeting
@Override
public void run(){
setColors(Color.PINK, Color.BLACK, Color.CYAN); // set the colors
setAdjustGunForRobotTurn(true); // when the robot turns, adjust gun in opposite dir
setAdjustRadarForGunTurn(true); // when the gun turns, adjust radar in opposite dir
while(true){ // for radar lock (aka "Narrow Lock")
turnRadarLeftRadians(1); // continually turn the radar left
}
}
@Override
public void onHitByBullet(HitByBulletEvent e){ // if hit buy a bullet
targ = e.getName(); // target the one who hit us!
}
@Override
public void onScannedRobot(ScannedRobotEvent e){
if(targ == null || spins > 6){ // if we don't have a target
targ = e.getName(); // choose the first robot scanned
}
if(getDistanceRemaining() == 0 && getTurnRemaining() == 0){ // not moving or turning
if(inCorner){
if(moved){ // if last movement cycle we were moving,
setTurnLeft(90); // turn this cycle
moved = false; // and move next cycle
}
else{ // else if last cycle we were turning
setAhead(160 * dir); // move this cycle
moved = true; // and turn next cycle
}
}
else{
// if we aren't going N/S go north or south
if((getHeading() % 90) != 0){
setTurnLeft((getY() > (getBattleFieldHeight() / 2)) ? getHeading()
: getHeading() - 180);
}
// if we aren't at the top or bottom, go to whichever is closer
else if(getY() > 30 && getY() < getBattleFieldHeight() - 30){
setAhead(getHeading() > 90 ? getY() - 20 : getBattleFieldHeight() - getY()
- 20);
}
// if we aren't facing toward East/West, face toward it
else if(getHeading() != 90 && getHeading() != 270){
if(getX() < 350){
setTurnLeft(getY() > 300 ? 90 : -90);
}
else{
setTurnLeft(getY() > 300? -90 : 90);
}
}
// if we aren't at the left or right, go to whichever is closer
else if(getX() > 30 && getX() < getBattleFieldWidth() - 30){
setAhead(getHeading() < 180 ? getX() - 20 : getBattleFieldWidth() - getX()
- 20);
}
// we are in the corner; turn and start moving
else if(getHeading() == 270){
setTurnLeft(getY() > 200 ? 90 : 180);
inCorner = true;
}
// we are in the corner; turn and start moving
else if(getHeading() == 90){
setTurnLeft(getY() > 200 ? 180 : 90);
inCorner = true;
}
}
}
if(e.getName().equals(targ)){ // if the robot scanned is our target
spins = 0; // reset radar spin counter
// if the enemy fires, with a 15% chance,
if((prevE < (prevE = (short)e.getEnergy())) && Math.random() > .85){
dir *= -1; // change direction
}
setTurnGunRightRadians(Utils.normalRelativeAngle((getHeadingRadians() + e
.getBearingRadians()) - getGunHeadingRadians())); // move gun toward them
if(e.getDistance() < 200){ // the the enemy is further than 200px
setFire(3); // fire full power
}
else{
setFire(2.4); // else fire 2.4
}
double radarTurn = getHeadingRadians() + e.getBearingRadians()
- getRadarHeadingRadians();
setTurnRadarRightRadians(2 * Utils.normalRelativeAngle(radarTurn)); // lock radar
}
else if(targ != null){ // else
spins++; // add one to spin count
}
}
}