Difference between revisions of "Code Size"
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− | : <small>''Code Size | + | : <small>''Code Size redirects here, for other uses see [[Code Size (disambiguation)]]''</small> |
− | : <small>''Byte | + | : <small>''Byte redirects here, for other uses see [[Byte (disambiguation)]]''</small> |
− | + | Code Size, defined by [[Code Size (utility)]], defines the [[Weight Class]] for [[Twin Duel]] teams (1999 bytes or less), [[:Category:MiniBots|MiniBots]] (1499 bytes or less), [[:Category:MicroBots|MicroBots]] (749 bytes or less), and [[:Category:NanoBots|NanoBots]] (249 bytes or less). It represents the amount of executing code in a .class file or .jar -- i.e., variable names and string literals are not relevant. | |
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== See Also == | == See Also == | ||
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* [[/Cheat sheet|Cheat sheet]] on how to reduce the codesize. | * [[/Cheat sheet|Cheat sheet]] on how to reduce the codesize. | ||
+ | * [[CodeSize/Old discussion]] | ||
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− | [[Category: | + | [[Category:Terminology|Code Size]] |
Revision as of 20:32, 6 January 2011
- Code Size redirects here, for other uses see Code Size (disambiguation)
- Byte redirects here, for other uses see Byte (disambiguation)
Code Size, defined by Code Size (utility), defines the Weight Class for Twin Duel teams (1999 bytes or less), MiniBots (1499 bytes or less), MicroBots (749 bytes or less), and NanoBots (249 bytes or less). It represents the amount of executing code in a .class file or .jar -- i.e., variable names and string literals are not relevant.
See Also
- Cheat sheet on how to reduce the codesize.
- CodeSize/Old discussion